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use std::cmp::{Ordering, PartialOrd};
use signalo_traits::filter::Filter;
use filter::classify::Classification;
use traits::{InitialState, Resettable, Stateful, StatefulUnsafe};
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub enum Slope {
Rising,
None,
Falling,
}
impl Default for Slope {
fn default() -> Self {
Slope::None
}
}
impl Classification<[Slope; 3]> for Slope {
fn classes() -> [Slope; 3] {
[Slope::Rising, Slope::None, Slope::Falling]
}
}
#[derive(Clone, Debug)]
pub struct State<T> {
pub input: Option<T>,
}
#[derive(Clone, Debug)]
pub struct Slopes<T, U> {
state: State<T>,
outputs: [U; 3],
}
impl<T, U> Slopes<T, U>
where
U: Clone,
{
#[inline]
pub fn new(outputs: [U; 3]) -> Self {
let state = Self::initial_state(());
Slopes { state, outputs }
}
}
impl<T, U> Stateful for Slopes<T, U> {
type State = State<T>;
}
unsafe impl<T, U> StatefulUnsafe for Slopes<T, U> {
unsafe fn state(&self) -> &Self::State {
&self.state
}
unsafe fn state_mut(&mut self) -> &mut Self::State {
&mut self.state
}
}
impl<T, U> InitialState<()> for Slopes<T, U> {
fn initial_state(_: ()) -> Self::State {
State { input: None }
}
}
impl<T, U> Resettable for Slopes<T, U> {
fn reset(&mut self) {
self.state = Self::initial_state(());
}
}
impl<T, U> Filter<T> for Slopes<T, U>
where
T: Clone + PartialOrd<T>,
U: Clone,
{
type Output = U;
#[inline]
fn filter(&mut self, input: T) -> Self::Output {
let index = match self.state.input {
None => 1,
Some(ref state) => match state.partial_cmp(&input).unwrap() {
Ordering::Less => 0,
Ordering::Equal => 1,
Ordering::Greater => 2,
},
};
self.state.input = Some(input);
self.outputs[index].clone()
}
}
#[cfg(test)]
mod tests {
use super::*;
use filter::classify::Classification;
#[test]
fn test() {
use self::Slope::*;
let filter = Slopes::new(Slope::classes());
let input = vec![
0, 1, 7, 2, 5, 8, 16, 3, 19, 6, 14, 9, 9, 17, 17, 4, 12, 20, 20, 7,
];
let output: Vec<_> = input
.iter()
.scan(filter, |filter, &input| Some(filter.filter(input)))
.collect();
assert_eq!(
output,
vec![
None, Rising, Rising, Falling, Rising, Rising, Rising, Falling, Rising, Falling,
Rising, Falling, None, Rising, None, Falling, Rising, Rising, None, Falling,
]
);
}
}