[][src]Crate showdown

Pokémon Showdown client.

Stability

This crate is not stable, not even close. It requires nightly to be usable in practice as it's impossible to deal with lifetime errors related to self-borrows without async blocks. Additionally, the APIs of this crate are heavily experimented on, and there isn't going to be depreciation period for removed features. Don't use this crate if you aren't prepared for constant breakage.

Re-exports

pub use chrono;
pub use websocket::url;

Modules

message

Structs

Error

A specialized Result type for Showdown client operations.

Receiver

Message receiver.

RoomId
Sender

Message sender.

Functions

connect

Connects to a named Showdown server.

connect_to_url

Connects to an URL.

fetch_server_url

Type Definitions

Result