shipyard_scenegraph 0.6.1

Scenegraph for Entity Component System
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use crate::traits::{required as math_traits, required::SliceExt, extra::F32Compat};
use std::convert::{AsRef, TryInto};
use std::ops::{Deref, DerefMut, Mul, MulAssign};

#[derive(thiserror::Error, Debug)]
pub enum MatrixError {
    #[error("cannot invert the matrix")]
    Invert,
}

#[repr(C)]
#[derive(PartialEq, Debug)]
pub struct Matrix4([f64; 16]);

const MATRIX_IDENTITY: [f64; 16] = [
    1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
];

impl math_traits::Matrix4Ext<f64> for Matrix4 {
    fn identity() -> Self {
        Matrix4::identity()
    }
    fn reset_from_trs_origin(
        &mut self,
        translation: &[f64],
        rotation: &[f64],
        scale: &[f64],
        origin: &[f64],
    ) {
        let values = &mut self.0;
        let x = rotation[0];
        let y = rotation[1];
        let z = rotation[2];
        let w = rotation[3];
        let x2 = x + x;
        let y2 = y + y;
        let z2 = z + z;
        let xx = x * x2;
        let xy = x * y2;
        let xz = x * z2;
        let yy = y * y2;
        let yz = y * z2;
        let zz = z * z2;
        let wx = w * x2;
        let wy = w * y2;
        let wz = w * z2;
        let sx = scale[0];
        let sy = scale[1];
        let sz = scale[2];
        let ox = origin[0];
        let oy = origin[1];
        let oz = origin[2];
        let out0 = (1.0 - (yy + zz)) * sx;
        let out1 = (xy + wz) * sx;
        let out2 = (xz - wy) * sx;
        let out4 = (xy - wz) * sy;
        let out5 = (1.0 - (xx + zz)) * sy;
        let out6 = (yz + wx) * sy;
        let out8 = (xz + wy) * sz;
        let out9 = (yz - wx) * sz;
        let out10 = (1.0 - (xx + yy)) * sz;
        values[0] = out0;
        values[1] = out1;
        values[2] = out2;
        values[3] = 0.0;
        values[4] = out4;
        values[5] = out5;
        values[6] = out6;
        values[7] = 0.0;
        values[8] = out8;
        values[9] = out9;
        values[10] = out10;
        values[11] = 0.0;
        values[12] = translation[0] + ox - (out0 * ox + out4 * oy + out8 * oz);
        values[13] = translation[1] + oy - (out1 * ox + out5 * oy + out9 * oz);
        values[14] = translation[2] + oz - (out2 * ox + out6 * oy + out10 * oz);
        values[15] = 1.0;
    }

    fn mul_assign(&mut self, other: &Self) {
        *self *= other;
    }
}

impl F32Compat for Matrix4 {
    fn write_to_vf32(&self, target: &mut [f32]) {
        let values = self.as_slice();

        //can't memcpy since it needs a cast
        target[0] = values[0] as f32;
        target[1] = values[1] as f32;
        target[2] = values[2] as f32;
        target[3] = values[3] as f32;
        target[4] = values[4] as f32;
        target[5] = values[5] as f32;
        target[6] = values[6] as f32;
        target[7] = values[7] as f32;
        target[8] = values[8] as f32;
        target[9] = values[9] as f32;
        target[10] = values[10] as f32;
        target[11] = values[11] as f32;
        target[12] = values[12] as f32;
        target[13] = values[13] as f32;
        target[14] = values[14] as f32;
        target[15] = values[15] as f32;
    }
}

impl Matrix4 {
    pub fn new(
        a: f64,
        b: f64,
        c: f64,
        d: f64,
        e: f64,
        f: f64,
        g: f64,
        h: f64,
        i: f64,
        j: f64,
        k: f64,
        l: f64,
        m: f64,
        n: f64,
        o: f64,
        p: f64,
    ) -> Self {
        Self([a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p])
    }
    fn reset(&mut self) {
        self.copy_from_slice(&MATRIX_IDENTITY);
    }
}

impl From<&[f64]> for Matrix4 {
    fn from(values: &[f64]) -> Self {
        let data: [f64; 16] = values.try_into().unwrap();
        Self(data)
    }
}

impl Deref for Matrix4 {
    type Target = [f64];

    fn deref(&self) -> &Self::Target {
        &self.0
    }
}

impl DerefMut for Matrix4 {
    fn deref_mut(&mut self) -> &mut Self::Target {
        &mut self.0
    }
}

impl SliceExt<f64> for Matrix4 {
    fn as_slice(&self) -> &[f64] {
        &self.0
    }

    fn as_slice_mut(&mut self) -> &mut [f64] {
        &mut self.0
    }
}

impl Matrix4 {
    pub fn identity() -> Self {
        MATRIX_IDENTITY.as_ref().into()
    }

    //translation
    pub fn new_from_translation(translation: &[f64]) -> Self {
        let mut m = Self::identity();
        m.translate(translation);
        m
    }

    pub fn reset_from_translation(&mut self, translation: &[f64]) {
        self.reset();
        self.translate(translation);
    }

    pub fn translate(&mut self, translation: &[f64]) {
        let values = &mut self.0;
        values[12] = translation[0];
        values[13] = translation[1];
        values[14] = translation[2];
    }

    //rotation
    pub fn new_from_rotation(rotation: &[f64]) -> Self {
        let mut m = Self::identity();
        m.rotate(rotation);
        m
    }
    pub fn reset_from_rotation(&mut self, rotation: &[f64]) {
        self.reset();
        self.rotate(rotation);
    }
    pub fn rotate(&mut self, rotation: &[f64]) {
        let values = &mut self.0;
        let x = rotation[0];
        let y = rotation[1];
        let z = rotation[2];
        let w = rotation[3];
        let x2 = x + x;
        let y2 = y + y;
        let z2 = z + z;
        let xx = x * x2;
        let yx = y * x2;
        let yy = y * y2;
        let zx = z * x2;
        let zy = z * y2;
        let zz = z * z2;
        let wx = w * x2;
        let wy = w * y2;
        let wz = w * z2;
        values[0] = 1.0 - yy - zz;
        values[1] = yx + wz;
        values[2] = zx - wy;
        //values[3 = 0.0;
        values[4] = yx - wz;
        values[5] = 1.0 - xx - zz;
        values[6] = zy + wx;
        //values[7 = 0.0;
        values[8] = zx + wy;
        values[9] = zy - wx;
        values[10] = 1.0 - xx - yy;
        //values[11 = 0.0;
        //values[12 = 0.0;
        //values[13 = 0.0;
        //values[14 = 0.0;
        //values[15 = 1.0;
    }

    //scale
    pub fn new_from_scale(scale: &[f64]) -> Self {
        let mut m = Self::identity();
        m.scale(scale);
        m
    }
    pub fn reset_from_scale(&mut self, scale: &[f64]) {
        self.reset();
        self.scale(scale);
    }

    pub fn scale(&mut self, scale: &[f64]) {
        let values = &mut self.0;
        values[0] = scale[0];
        values[5] = scale[1];
        values[10] = scale[2];
    }

    //translation, rotation, scale
    pub fn new_from_trs(translation: &[f64], rotation: &[f64], scale: &[f64]) -> Self {
        let mut m = Self::identity();
        m.set_trs(translation, rotation, scale);
        m
    }
    pub fn new_from_trs_origin(
        translation: &[f64],
        rotation: &[f64],
        scale: &[f64],
        origin: &[f64],
    ) -> Self {
        let mut m = Self::identity();
        math_traits::Matrix4Ext::reset_from_trs_origin(&mut m, translation, rotation, scale, origin);
        m
    }
    pub fn reset_from_trs(&mut self, translation: &[f64], rotation: &[f64], scale: &[f64]) {
        self.reset();
        self.set_trs(translation, rotation, scale);
    }
    pub fn set_trs(&mut self, translation: &[f64], rotation: &[f64], scale: &[f64]) {
        let values = &mut self.0;
        let x = rotation[0];
        let y = rotation[1];
        let z = rotation[2];
        let w = rotation[3];
        let x2 = x + x;
        let y2 = y + y;
        let z2 = z + z;
        let xx = x * x2;
        let xy = x * y2;
        let xz = x * z2;
        let yy = y * y2;
        let yz = y * z2;
        let zz = z * z2;
        let wx = w * x2;
        let wy = w * y2;
        let wz = w * z2;
        let sx = scale[0];
        let sy = scale[1];
        let sz = scale[2];
        values[0] = (1.0 - (yy + zz)) * sx;
        values[1] = (xy + wz) * sx;
        values[2] = (xz - wy) * sx;
        values[3] = 0.0;
        values[4] = (xy - wz) * sy;
        values[5] = (1.0 - (xx + zz)) * sy;
        values[6] = (yz + wx) * sy;
        values[7] = 0.0;
        values[8] = (xz + wy) * sz;
        values[9] = (yz - wx) * sz;
        values[10] = (1.0 - (xx + yy)) * sz;
        values[11] = 0.0;
        values[12] = translation[0];
        values[13] = translation[1];
        values[14] = translation[2];
        values[15] = 1.0;
    }

    // arithmetic

    /// returns true if it was able to invert, false otherwise
    pub fn invert_mut(&mut self) -> Result<(), MatrixError> {
        let values = &mut self.0;
        let a: &[f64] = values;
        let a00 = a[0];
        let a01 = a[1];
        let a02 = a[2];
        let a03 = a[3];
        let a10 = a[4];
        let a11 = a[5];
        let a12 = a[6];
        let a13 = a[7];
        let a20 = a[8];
        let a21 = a[9];
        let a22 = a[10];
        let a23 = a[11];
        let a30 = a[12];
        let a31 = a[13];
        let a32 = a[14];
        let a33 = a[15];
        let b00 = a00 * a11 - a01 * a10;
        let b01 = a00 * a12 - a02 * a10;
        let b02 = a00 * a13 - a03 * a10;
        let b03 = a01 * a12 - a02 * a11;
        let b04 = a01 * a13 - a03 * a11;
        let b05 = a02 * a13 - a03 * a12;
        let b06 = a20 * a31 - a21 * a30;
        let b07 = a20 * a32 - a22 * a30;
        let b08 = a20 * a33 - a23 * a30;
        let b09 = a21 * a32 - a22 * a31;
        let b10 = a21 * a33 - a23 * a31;
        let b11 = a22 * a33 - a23 * a32;
        // Calculate the determinant
        let mut det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
        if det == 0.0 {
            Err(MatrixError::Invert)
        } else {
            det = 1.0 / det;
            values[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
            values[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
            values[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
            values[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
            values[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
            values[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
            values[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
            values[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
            values[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
            values[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
            values[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
            values[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
            values[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
            values[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
            values[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
            values[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
            Ok(())
        }
    }
    pub fn invert(&self) -> Result<Self, MatrixError> {
        let mut clone = self.clone();
        clone.invert_mut()?;
        Ok(clone)
    }
}

impl Clone for Matrix4 {
    fn clone(&self) -> Self {
        self.as_slice().into()
    }
}

impl AsRef<Matrix4> for Matrix4 {
    fn as_ref(&self) -> &Self {
        self
    }
}
impl<T: AsRef<Matrix4>> Mul<T> for Matrix4 {
    type Output = Matrix4;
    fn mul(self, rhs: T) -> Self::Output {
        let mut clone = self;
        clone *= rhs.as_ref();
        clone
    }
}

impl<T: AsRef<Matrix4>> Mul<T> for &Matrix4 {
    type Output = Matrix4;
    fn mul(self, rhs: T) -> Self::Output {
        let mut clone = self.clone();
        clone *= rhs.as_ref();
        clone
    }
}

impl<T: AsRef<Matrix4>> MulAssign<T> for Matrix4 {
    fn mul_assign(&mut self, other: T) {
        let values = &mut self.0;
        let a: &[f64] = values;
        let b: &[f64] = other.as_ref().as_slice();
        let a00 = a[0];
        let a01 = a[1];
        let a02 = a[2];
        let a03 = a[3];
        let a10 = a[4];
        let a11 = a[5];
        let a12 = a[6];
        let a13 = a[7];
        let a20 = a[8];
        let a21 = a[9];
        let a22 = a[10];
        let a23 = a[11];
        let a30 = a[12];
        let a31 = a[13];
        let a32 = a[14];
        let a33 = a[15];
        let mut b0 = b[0];
        let mut b1 = b[1];
        let mut b2 = b[2];
        let mut b3 = b[3];

        values[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
        values[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
        values[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
        values[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
        b0 = b[4];
        b1 = b[5];
        b2 = b[6];
        b3 = b[7];
        values[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
        values[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
        values[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
        values[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
        b0 = b[8];
        b1 = b[9];
        b2 = b[10];
        b3 = b[11];
        values[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
        values[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
        values[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
        values[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
        b0 = b[12];
        b1 = b[13];
        b2 = b[14];
        b3 = b[15];
        values[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
        values[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
        values[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
        values[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
    }
}