Macro shades::uniforms [−][src]
Uniform declaration.
Examples
use shades::{Scope, ShaderBuilder, V3, uniforms, vec4}; ShaderBuilder::new_vertex_shader(|mut s, vertex| { uniforms!(s, time: f32 ); s.main_fun(|s: &mut Scope<()>| { s.set(vertex.position, vec4!(time, 0., 0., 1.)); }) });