Enum shaderc::ShaderKind

source ·
#[repr(C)]
pub enum ShaderKind {
Show 30 variants Vertex, Fragment, Compute, Geometry, TessControl, TessEvaluation, InferFromSource, DefaultVertex, DefaultFragment, DefaultCompute, DefaultGeometry, DefaultTessControl, DefaultTessEvaluation, SpirvAssembly, RayGeneration, AnyHit, ClosestHit, Miss, Intersection, Callable, DefaultRayGeneration, DefaultAnyHit, DefaultClosestHit, DefaultMiss, DefaultIntersection, DefaultCallable, Task, Mesh, DefaultTask, DefaultMesh,
}
Expand description

Shader kind.

  • The <stage> enumerants are forced shader kinds, which force the compiler to compile the source code as the specified kind of shader, regardless of #pragma directives in the source code.
  • The Default<stage> enumerants are default shader kinds, which allow the compiler to fall back to compile the source code as the specified kind of shader when #pragma is not found in the source code.

Variants§

§

Vertex

§

Fragment

§

Compute

§

Geometry

§

TessControl

§

TessEvaluation

§

InferFromSource

Deduce the shader kind from #pragma directives in the source code.

Compiler will emit error if #pragma annotation is not found.

§

DefaultVertex

§

DefaultFragment

§

DefaultCompute

§

DefaultGeometry

§

DefaultTessControl

§

DefaultTessEvaluation

§

SpirvAssembly

§

RayGeneration

§

AnyHit

§

ClosestHit

§

Miss

§

Intersection

§

Callable

§

DefaultRayGeneration

§

DefaultAnyHit

§

DefaultClosestHit

§

DefaultMiss

§

DefaultIntersection

§

DefaultCallable

§

Task

§

Mesh

§

DefaultTask

§

DefaultMesh

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.