Enum shaderc::SourceLanguage
source · [−]#[repr(C)]
pub enum SourceLanguage {
GLSL,
HLSL,
}
Expand description
Source language.
Variants
GLSL
HLSL
Trait Implementations
sourceimpl Clone for SourceLanguage
impl Clone for SourceLanguage
sourcefn clone(&self) -> SourceLanguage
fn clone(&self) -> SourceLanguage
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for SourceLanguage
impl Debug for SourceLanguage
sourceimpl PartialEq<SourceLanguage> for SourceLanguage
impl PartialEq<SourceLanguage> for SourceLanguage
impl Copy for SourceLanguage
impl Eq for SourceLanguage
impl StructuralEq for SourceLanguage
impl StructuralPartialEq for SourceLanguage
Auto Trait Implementations
impl RefUnwindSafe for SourceLanguage
impl Send for SourceLanguage
impl Sync for SourceLanguage
impl Unpin for SourceLanguage
impl UnwindSafe for SourceLanguage
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more