Struct shaderc::CompileOptions[][src]

pub struct CompileOptions<'a> { /* fields omitted */ }

An opaque object managing options to compilation.

Methods

impl<'a> CompileOptions<'a>
[src]

Returns a default-initialized compilation options object.

The default options are:

  • Target environment: Vulkan
  • Source language: GLSL

A return of None indicates that there was an error initializing the underlying options object.

Returns a copy of the given compilation options object.

A return of None indicates that there was an error copying the underlying options object.

Sets the target enviroment to env, affecting which warnings or errors will be issued.

The default is Vulkan if not set.

version will be used for distinguishing between different versions of the target environment. "0" is the only supported value right now.

Sets the source language.

The default is GLSL if not set.

Forces the GLSL language version and profile.

The version number is the same as would appear in the #version directive in the source. Version and profile specified here overrides the #version directive in the source code. Use GlslProfile::None for GLSL versions that do not define profiles, e.g., version below 150.

Sets the callback for handling the #include directive.

The arguments to the callback are the name of the source being requested, the type of include directive (Relative for #include "foo", Standard for #include <foo>), the name of the source containing the directive and the current include depth from the original source.

The return value of the callback should be Ok if the source was successfully found, and an Err containing some suitable error message to display otherwise. If the result is Ok, the resolved_name of the ResolvedInclude must be non-empty. All strings returned from the callback must be convertible to CStrings, i.e. they must not contain the null character. If these conditions are not met compilation will panic.

Behaviour note: If Err is returned for a Relative include request, the callback will be tried again with Standard, which is similar to include directive behaviour in C.

Sets the resource limit to the given value.

Sets whether the compiler should automatically assign bindings to uniforms that aren't already explicitly bound in the shader source.

Sets whether the compiler should use HLSL IO mapping rules for bindings.

Defaults to false.

Sets whether the compiler should determine block member offsets using HLSL packing rules instead of standard GLSL rules.

Defaults to false. Only affects GLSL compilation. HLSL rules are always used when compiling HLSL.

Sets the base binding number used for for a resource type when automatically assigning bindings.

For GLSL compilation, sets the lowest automatically assigned number. For HLSL compilation, the regsiter number assigned to the resource is added to this specified base.

Like set_binding_base, but only takes effect when compiling the given shader stage.

Sets a descriptor set and binding for an HLSL register in all shader stages.

Like set_hlsl_register_set_and_binding, but only takes effect when compiling the given shader stage.

Adds a predefined macro to the compilation options.

This has the same effect as passing -Dname=value to the command-line compiler. If value is None, it has the same effect as passing -Dname to the command-line compiler. If a macro definition with the same name has previously been added, the value is replaced with the new value.

Sets the optimization level to level.

If mulitple invocations for this method, only the last one takes effect.

Sets the compiler mode to generate debug information in the output.

Sets the compiler mode to suppress warnings.

This overrides warnings-as-errors mode: when both suppress-warnings and warnings-as-errors modes are turned on, warning messages will be inhibited, and will not be emitted as error messages.

Sets the compiler mode to treat all warnings as errors.

Note that the suppress-warnings mode overrides this.

Trait Implementations

impl<'a> Drop for CompileOptions<'a>
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl<'a> !Send for CompileOptions<'a>

impl<'a> !Sync for CompileOptions<'a>