Crate shaderc [] [src]

Rust binding for the shaderc library.

The shaderc library provides an API for compiling GLSL/HLSL source code to SPIRV modules. It has been shipping in the Android NDK since version r12b.

The shaderc_combined library (libshaderc_combined.a on Unix like systems) is required for proper linking. You can compile it by checking out the shaderc project and follow the instructions there. Then place libshaderc_combined.a at a path that is scanned by the linker (e.g., the deps directory within the target directory).

Examples

Compile a shader into SPIR-V binary module and assembly text:

use shaderc;

let source = "#version 310 es\n void EP() {}";

let mut compiler = shaderc::Compiler::new().unwrap();
let mut options = shaderc::CompileOptions::new().unwrap();
options.add_macro_definition("EP", Some("main"));
let binary_result = compiler.compile_into_spirv(
    source, shaderc::ShaderKind::Vertex,
    "shader.glsl", "main", Some(&options)).unwrap();

assert_eq!(Some(&0x07230203), binary_result.as_binary().first());

let text_result = compiler.compile_into_spirv_assembly(
    source, shaderc::ShaderKind::Vertex,
    "shader.glsl", "main", Some(&options)).unwrap();

assert!(text_result.as_text().starts_with("; SPIR-V\n"));

Structs

CompilationArtifact

An opaque object containing the results of compilation.

CompileOptions

An opaque object managing options to compilation.

Compiler

An opaque object managing all compiler states.

Enums

Error

Error.

GlslProfile

GLSL profile.

Limit

Resource limit.

OptimizationLevel

Optimization level.

ShaderKind

Shader kind.

SourceLanguage

Source language.

TargetEnv

Target environment.

Functions

get_spirv_version

Returns the version and revision of the SPIR-V generated by this library.

parse_version_profile

Parses the version and profile from the given string.

Type Definitions

Result

Compilation status.