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#![cfg_attr(not(test), no_std)]

//! # Static finite state machine
//!
//! State machines are a existential part of many software architectures and are particularly
//! common on low level systems such as embedded systems. They allow a complicated system to be
//! broken down into many small states with clearly defined transitions between each other.
//! But while help to break down complexity, they must also be well documented to be understandable.
//!
//! Rust lends itself to implement state machines fairly well thanks the way its enums are designed.
//! Unfortunately this still comes with a large amount of boilerplate.
//!
//! Sfsm aims to let the user implement simple, efficient and easy to review state machines that are
//! usable on embedded systems.
//! The main objectives therefore are:
//! - no_std compatibility
//! - Self documenting
//! - Easy to use
//! - Low cost
//!
//! Sfsm tries to achieve these objectives, by providing a state machine generator in sfsm-proc and
//! a transition as well as state trait in sfsm-proc. With this, the user can specify the whole state
//! machine on a few lines that are easy to review. From this definition, the whole state machine
//! can be generated without relying on dynamic mechanisms and thus allows to be fully static.
//! All that is left to do, is to implement the states and transition necessary to fulfill the
//! Transition and State traits.
//!
//!
//! # How to use
//! To see the whole example, expand the source
//!```rust
//! extern crate sfsm_proc;
//! extern crate sfsm_base;
//! use sfsm_proc::add_state_machine;
//!
//! // To start out, first define the state machine.
//! add_state_machine!(
//!    StaticSfms,  // Name of the state machine. Used to run it later
//!    InitState,   // The initial state the state machine will start with
//!    [
//!         // Define all states. These states must correspond to a struct
//!         InitState,
//!         EndState,
//!         WaitingState
//!    ],
//!    [
//!         // Define all transitions with: Src -> Dst
//!         InitState -> WaitingState,
//!         WaitingState -> EndState
//!    ]
//! );
//!
//! // Add the structs that correspond to the defined states.
//! # use std::cell::RefCell;
//! # use std::rc::Rc;
//! use sfsm_base::State;
//! use sfsm::sfsm_base::Transition;
//! struct InitState {
//! #   state_message: Rc<RefCell<String>>
//! }
//!
//! struct WaitingState {
//!    counter: u32,
//! #   state_message: Rc<RefCell<String>>
//! }
//!
//! struct EndState {
//! #   state_message: Rc<RefCell<String>>
//! }
//!
//! // Implement the states traits
//! // ...
//! # impl State for InitState {
//! #     fn entry(&mut self) {
//! #         println!("****************************************");
//! #         println!("Init: Enter");
//! #     }
//! #     fn execute(&mut self) {
//! #         let mut msg = self.state_message.borrow_mut();
//! #         *msg = "InitState".to_string();
//! #         println!("Init: Execute");
//! #     }
//! #     fn exit(&mut self) {
//! #         println!("Init: Exit");
//! #     }
//! # }
//! impl State for WaitingState {
//!     fn entry(&mut self) {
//!         println!("****************************************");
//!         println!("Waiting: Enter");
//!     }
//!     fn execute(&mut self) {
//!         self.counter += 1;
//! #        let mut msg = self.state_message.borrow_mut();
//! #        *msg = "WaitingState".to_string();
//!         println!("Waiting: Execute");
//!     }
//!     fn exit(&mut self) {
//!         println!("Waiting: Exit");
//!     }
//! }
//!
//! # impl State for EndState {
//! #     fn entry(&mut self) {
//! #         println!("****************************************");
//! #         println!("End: Enter");
//! #     }
//! #     fn execute(&mut self) {
//! #         let mut msg = self.state_message.borrow_mut();
//! #         *msg = "EndState".to_string();
//! #         println!("End: Execute");
//! #     }
//! #     fn exit(&mut self) {
//! #         println!("End: Exit");
//! #     }
//! # }
//! // ...
//!
//! // Then implement the transitions
//! // ...
//! impl Transition<WaitingState> for InitState {
//!     fn entry(&mut self) {
//!         println!("Init -> Waiting: Enter");
//!     }
//!     fn execute(&mut self) {
//!         println!("Init -> Waiting: Execute");
//!     }
//!     fn exit(&mut self) {
//!         println!("Init -> Waiting: Exit");
//!     }
//!     fn guard(&self) -> bool {
//!         return true;
//!     }
//! }
//! # impl Transition<EndState> for WaitingState {
//! #    fn entry(&mut self) {
//! #        println!("Waiting -> End: Enter");
//! #    }
//! #    fn execute(&mut self) {
//! #        println!("Waiting -> End: Execute");
//! #    }
//! #    fn exit(&mut self) {
//! #        println!("Waiting -> End: Exit");
//! #    }
//! #     fn guard(&self) -> bool {
//! #         return self.counter == 2;
//! #     }
//! # }
//! impl Into<WaitingState> for InitState {
//!     fn into(self) -> WaitingState {
//!         WaitingState {
//! #            state_message: self.state_message,
//!             counter: 0,
//!         }
//!     }
//! }
//! # impl Into<EndState> for WaitingState {
//! #     fn into(self) -> EndState {
//! #         EndState {
//! #             state_message: self.state_message,
//! #         }
//! #     }
//! # }
//!
//! // And then run the state machine.
//! # let state_message = Rc::new(RefCell::new("".to_string()));
//! let init = InitState {
//! #    state_message: state_message.clone(),
//! };
//!
//! // Create the state machine with the name defined and pass the initial state into it.
//! let mut sfsm = StaticSfms::new(init);
//!
//! sfsm.step();
//! # let msg = state_message.borrow().clone();
//! # assert_eq!(msg, "InitState".to_string());
//!
//! sfsm.step();
//! # let msg = state_message.borrow().clone();
//! # assert_eq!(msg, "WaitingState".to_string());
//!
//! sfsm.step();
//! # let msg = state_message.borrow().clone();
//! # assert_eq!(msg, "WaitingState".to_string());
//!
//! sfsm.step();
//! # let msg = state_message.borrow().clone();
//! # assert_eq!(msg, "EndState".to_string());
//!
//!```
//! This will then produce the following output:
//!```text
//! ****************************************
//! Init: Enter
//! Init -> Waiting: Enter
//! Init: Execute
//! Init -> Waiting: Execute
//! Init: Exit
//! Init -> Waiting: Exit
//! ****************************************
//! Waiting: Enter
//! Waiting -> End: Enter
//! Waiting: Execute
//! Waiting -> End: Execute
//! Waiting: Execute
//! Waiting -> End: Execute
//! Waiting: Exit
//! Waiting -> End: Exit
//! ****************************************
//! End: Enter
//! End: Execute
//!```
//! For more detailed descriptions about the traits, look at the sfsm-base doc.

pub extern crate sfsm_proc;
pub extern crate sfsm_base;