Trait serenity::prelude::EventHandler[][src]

pub trait EventHandler {
    fn cached(&self, _ctx: Context, _guilds: Vec<GuildId>) { ... }
fn channel_create(&self, _ctx: Context, _channel: Arc<RwLock<GuildChannel>>) { ... }
fn category_create(
        &self,
        _ctx: Context,
        _category: Arc<RwLock<ChannelCategory>>
    ) { ... }
fn category_delete(
        &self,
        _ctx: Context,
        _category: Arc<RwLock<ChannelCategory>>
    ) { ... }
fn private_channel_create(
        &self,
        _ctx: Context,
        _channel: Arc<RwLock<PrivateChannel>>
    ) { ... }
fn channel_delete(&self, _ctx: Context, _channel: Arc<RwLock<GuildChannel>>) { ... }
fn channel_pins_update(&self, _ctx: Context, _pin: ChannelPinsUpdateEvent) { ... }
fn channel_recipient_addition(
        &self,
        _ctx: Context,
        _group_id: ChannelId,
        _user: User
    ) { ... }
fn channel_recipient_removal(
        &self,
        _ctx: Context,
        _group_id: ChannelId,
        _user: User
    ) { ... }
fn channel_update(
        &self,
        _ctx: Context,
        _old: Option<Channel>,
        _new: Channel
    ) { ... }
fn guild_ban_addition(
        &self,
        _ctx: Context,
        _guild_id: GuildId,
        _banned_user: User
    ) { ... }
fn guild_ban_removal(
        &self,
        _ctx: Context,
        _guild_id: GuildId,
        _unbanned_user: User
    ) { ... }
fn guild_create(&self, _ctx: Context, _guild: Guild, _is_new: bool) { ... }
fn guild_delete(
        &self,
        _ctx: Context,
        _incomplete: PartialGuild,
        _full: Option<Arc<RwLock<Guild>>>
    ) { ... }
fn guild_emojis_update(
        &self,
        _ctx: Context,
        _guild_id: GuildId,
        _current_state: HashMap<EmojiId, Emoji>
    ) { ... }
fn guild_integrations_update(&self, _ctx: Context, _guild_id: GuildId) { ... }
fn guild_member_addition(
        &self,
        _ctx: Context,
        _guild_id: GuildId,
        _new_member: Member
    ) { ... }
fn guild_member_removal(
        &self,
        _ctx: Context,
        _guild: GuildId,
        _user: User,
        _member_data_if_available: Option<Member>
    ) { ... }
fn guild_member_update(
        &self,
        _ctx: Context,
        _old_if_available: Option<Member>,
        _new: Member
    ) { ... }
fn guild_members_chunk(
        &self,
        _ctx: Context,
        _guild_id: GuildId,
        _offline_members: HashMap<UserId, Member>
    ) { ... }
fn guild_role_create(&self, _ctx: Context, _guild_id: GuildId, _new: Role) { ... }
fn guild_role_delete(
        &self,
        _ctx: Context,
        _guild_id: GuildId,
        _removed_role_id: RoleId,
        _removed_role_data_if_available: Option<Role>
    ) { ... }
fn guild_role_update(
        &self,
        _ctx: Context,
        _guild_id: GuildId,
        _old_data_if_available: Option<Role>,
        _new: Role
    ) { ... }
fn guild_unavailable(&self, _ctx: Context, _guild_id: GuildId) { ... }
fn guild_update(
        &self,
        _ctx: Context,
        _old_data_if_available: Option<Arc<RwLock<Guild>>>,
        _new_but_incomplete: PartialGuild
    ) { ... }
fn message(&self, _ctx: Context, _new_message: Message) { ... }
fn message_delete(
        &self,
        _ctx: Context,
        _channel_id: ChannelId,
        _deleted_message_id: MessageId
    ) { ... }
fn message_delete_bulk(
        &self,
        _ctx: Context,
        _channel_id: ChannelId,
        _multiple_deleted_messages_ids: Vec<MessageId>
    ) { ... }
fn reaction_add(&self, _ctx: Context, _add_reaction: Reaction) { ... }
fn reaction_remove(&self, _ctx: Context, _removed_reaction: Reaction) { ... }
fn reaction_remove_all(
        &self,
        _ctx: Context,
        _channel_id: ChannelId,
        _removed_from_message_id: MessageId
    ) { ... }
fn message_update(&self, _ctx: Context, _new_data: MessageUpdateEvent) { ... }
fn presence_replace(&self, _ctx: Context, _: Vec<Presence>) { ... }
fn presence_update(&self, _ctx: Context, _new_data: PresenceUpdateEvent) { ... }
fn ready(&self, _ctx: Context, _data_about_bot: Ready) { ... }
fn resume(&self, _ctx: Context, _: ResumedEvent) { ... }
fn shard_stage_update(&self, _ctx: Context, _: ShardStageUpdateEvent) { ... }
fn typing_start(&self, _ctx: Context, _: TypingStartEvent) { ... }
fn unknown(&self, _ctx: Context, _name: String, _raw: Value) { ... }
fn user_update(
        &self,
        _ctx: Context,
        _old_data: CurrentUser,
        _new: CurrentUser
    ) { ... }
fn voice_server_update(&self, _ctx: Context, _: VoiceServerUpdateEvent) { ... }
fn voice_state_update(
        &self,
        _ctx: Context,
        _: Option<GuildId>,
        _: VoiceState
    ) { ... }
fn webhook_update(
        &self,
        _ctx: Context,
        _guild_id: GuildId,
        _belongs_to_channel_id: ChannelId
    ) { ... } }

The core trait for handling events by serenity.

Provided Methods

Dispatched when the cache gets full.

Provides the cached guilds' ids.

Dispatched when a channel is created.

Provides said channel's data.

Dispatched when a category is created.

Provides said category's data.

Dispatched when a category is deleted.

Provides said category's data.

Dispatched when a private channel is created.

Provides said channel's data.

Dispatched when a channel is deleted.

Provides said channel's data.

Dispatched when a pin is added, deleted.

Provides said pin's data.

Dispatched when a user is added to a Group.

Provides the group's id and the user's data.

Dispatched when a user is removed to a Group.

Provides the group's id and the user's data.

Dispatched when a channel is updated.

Provides the old channel data, and the new data.

Dispatched when a user is banned from a guild.

Provides the guild's id and the banned user's data.

Dispatched when a user's ban is lifted from a guild.

Provides the guild's id and the lifted user's data.

Dispatched when a guild is created; or an existing guild's data is sent to us.

Provides the guild's data and whether the guild is new.

Dispatched when a guild is deleted.

Provides the partial data of the guild sent by discord, and the full data from the cache, if available.

Dispatched when the emojis are updated.

Provides the guild's id and the new state of the emojis in the guild.

Dispatched when a guild's integration is added, updated or removed.

Provides the guild's id.

Dispatched when a user joins a guild.

Provides the guild's id and the user's member data.

Dispatched when a user is removed (kicked).

Provides the guild's id, the user's data, and the user's member data if available.

Dispatched when a member is updated (e.g their nickname is updated)

Provides the member's old data (if available) and the new data.

Dispatched when the data for offline members was requested.

Provides the guild's id and the data.

Dispatched when a role is created.

Provides the guild's id and the new role's data.

Dispatched when a role is deleted.

Provides the guild's id, the role's id and its data if available.

Dispatched when a role is updated.

Provides the guild's id, the role's old (if available) and new data.

Dispatched when a guild became unavailable.

Provides the guild's id.

Dispatched when the guild is updated.

Provides the guild's old full data (if available) and the new, albeit partial data.

Dispatched when a message is created.

Provides the message's data.

Dispatched when a message is deleted.

Provides the channel's id and the message's id.

Dispatched when multiple messages were deleted at once.

Provides the channel's id and the deleted messages' ids.

Dispatched when a new reaction is attached to a message.

Provides the reaction's data.

Dispatched when a reaction is dettached from a message.

Provides the reaction's data.

Dispatched when all reactions of a message are dettached from a message.

Provides the channel's id and the message's id.

Dispatched when a message is updated.

Provides the new data of the message.

Dispatched when a user's presence is updated (e.g off -> on).

Provides the presence's new data.

Dispatched upon startup.

Provides data about the bot and the guilds it's in.

Dispatched upon reconnection.

Dispatched when a shard's connection stage is updated

Provides the context of the shard and the event information about the update.

Dispatched when a user starts typing.

Dispatched when an unknown event was sent from discord.

Provides the event's name and its unparsed data.

Dispatched when the bot's data is updated.

Provides the old and new data.

Dispatched when a guild's voice server was updated (or changed to another one).

Provides the voice server's data.

Dispatched when a user joins, leaves or moves a voice channel.

Provides the guild's id (if available) and the new state of the guild's voice channels.

Dispatched when a guild's webhook is updated.

Provides the guild's id and the channel's id the webhook belongs in.

Implementors