Struct serenity::model::channel::Message
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pub struct Message { pub id: MessageId, pub attachments: Vec<Attachment>, pub author: User, pub channel_id: ChannelId, pub content: String, pub edited_timestamp: Option<DateTime<FixedOffset>>, pub embeds: Vec<Embed>, pub kind: MessageType, pub mention_everyone: bool, pub mention_roles: Vec<RoleId>, pub mentions: Vec<User>, pub nonce: Value, pub pinned: bool, pub reactions: Vec<MessageReaction>, pub timestamp: DateTime<FixedOffset>, pub tts: bool, pub webhook_id: Option<WebhookId>, }
A representation of a message over a guild's text channel, a group, or a private channel.
Fields
id: MessageId
The unique Id of the message. Can be used to calculate the creation date of the message.
attachments: Vec<Attachment>
An vector of the files attached to a message.
The user that sent the message.
channel_id: ChannelId
The Id of the Channel
that the message was sent to.
content: String
The content of the message.
edited_timestamp: Option<DateTime<FixedOffset>>
The timestamp of the last time the message was updated, if it was.
embeds: Vec<Embed>
Array of embeds sent with the message.
kind: MessageType
Indicator of the type of message this is, i.e. whether it is a regular message or a system message.
mention_everyone: bool
Indicator of whether the message mentions everyone.
mention_roles: Vec<RoleId>
Array of Role
s' Ids mentioned in the message.
mentions: Vec<User>
Array of users mentioned in the message.
nonce: Value
Non-repeating number used for ensuring message order.
pinned: bool
Indicator of whether the message is pinned.
reactions: Vec<MessageReaction>
Array of reactions performed on the message.
timestamp: DateTime<FixedOffset>
Initial message creation timestamp, calculated from its Id.
tts: bool
Indicator of whether the command is to be played back via text-to-speech.
In the client, this is done via the /tts
slash command.
webhook_id: Option<WebhookId>
The Id of the webhook that sent this message, if one did.
Methods
impl Message
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fn channel(&self) -> Option<Channel>
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Retrieves the related channel located in the cache.
Returns None
if the channel is not in the cache.
Examples
On command, print the name of the channel that a message took place in:
use serenity::model::channel::Channel; use serenity::framework::StandardFramework; client.with_framework(StandardFramework::new() .configure(|c| c.prefix("~")) .cmd("channelname", channel_name)); command!(channel_name(_ctx, msg) { let _ = match msg.channel() { Some(Channel::Category(c)) => msg.reply(&c.read().name), Some(Channel::Group(c)) => msg.reply(&c.read().name()), Some(Channel::Guild(c)) => msg.reply(&c.read().name), Some(Channel::Private(c)) => { let channel = c.read(); let user = channel.recipient.read(); msg.reply(&format!("DM with {}", user.name.clone())) }, None => msg.reply("Unknown"), }; });
fn is_own(&self) -> bool
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A util function for determining whether this message was sent by someone else, or the bot.
fn delete(&self) -> Result<()>
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Deletes the message.
Note: The logged in user must either be the author of the message or have the Manage Messages permission.
Errors
If the cache
feature is enabled, then returns a
ModelError::InvalidPermissions
if the current user does not have
the required permissions.
fn delete_reactions(&self) -> Result<()>
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Deletes all of the Reaction
s associated with the message.
Note: Requires the Manage Messages permission.
Errors
If the cache
feature is enabled, then returns a
ModelError::InvalidPermissions
if the current user does not have
the required permissions.
fn edit<F>(&mut self, f: F) -> Result<()> where
F: FnOnce(EditMessage) -> EditMessage,
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F: FnOnce(EditMessage) -> EditMessage,
Edits this message, replacing the original content with new content.
Message editing preserves all unchanged message data.
Refer to the documentation for EditMessage
for more information
regarding message restrictions and requirements.
Note: Requires that the current user be the author of the message.
Examples
Edit a message with new content:
// assuming a `message` has already been bound message.edit(|m| m.content("new content"));
Errors
If the cache
is enabled, returns a ModelError::InvalidUser
if the
current user is not the author.
Returns a ModelError::MessageTooLong
if the content of the message
is over the limit
, containing the number of unicode code points
over the limit.
fn content_safe(&self) -> String
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Returns message content, but with user and role mentions replaced with names and everyone/here mentions cancelled.
fn reaction_users<R, U>(
&self,
reaction_type: R,
limit: Option<u8>,
after: U
) -> Result<Vec<User>> where
R: Into<ReactionType>,
U: Into<Option<UserId>>,
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&self,
reaction_type: R,
limit: Option<u8>,
after: U
) -> Result<Vec<User>> where
R: Into<ReactionType>,
U: Into<Option<UserId>>,
Gets the list of User
s who have reacted to a Message
with a
certain Emoji
.
The default limit
is 50
- specify otherwise to receive a different
maximum number of users. The maximum that may be retrieve at a time is
100
, if a greater number is provided then it is automatically reduced.
The optional after
attribute is to retrieve the users after a certain
user. This is useful for pagination.
Note: Requires the Read Message History permission.
fn guild(&self) -> Option<Arc<RwLock<Guild>>>
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Returns the associated Guild
for the message if one is in the cache.
Returns None
if the guild's Id could not be found via guild_id
or
if the Guild itself is not cached.
Requires the cache
feature be enabled.
fn guild_id(&self) -> Option<GuildId>
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Retrieves the Id of the guild that the message was sent in, if sent in one.
Returns None
if the channel data or guild data does not exist in the
cache.
fn is_private(&self) -> bool
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True if message was sent using direct messages.
fn member(&self) -> Option<Member>
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Retrieves a clone of the author's Member instance, if this message was sent in a guild.
Note that since this clones, it is preferable performance-wise to
manually retrieve the guild from the cache and access
Guild::members
.
fn overflow_length(content: &str) -> Option<u64>
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Checks the length of a string to ensure that it is within Discord's maximum message length limit.
Returns None
if the message is within the limit, otherwise returns
Some
with an inner value of how many unicode code points the message
is over.
fn pin(&self) -> Result<()>
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Pins this message to its channel.
Note: Requires the Manage Messages permission.
Errors
If the cache
is enabled, returns a
ModelError::InvalidPermissions
if the current user does not have
the required permissions.
fn react<R: Into<ReactionType>>(&self, reaction_type: R) -> Result<()>
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React to the message with a custom Emoji
or unicode character.
Note: Requires the Add Reactions permission.
Errors
If the cache
is enabled, returns a
ModelError::InvalidPermissions
if the current user does not have the
required permissions.
fn reply(&self, content: &str) -> Result<Message>
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Replies to the user, mentioning them prior to the content in the form
of: @<USER_ID>: YOUR_CONTENT
.
User mentions are generally around 20 or 21 characters long.
Note: Requires the Send Messages permission.
Note: Message contents must be under 2000 unicode code points.
Errors
If the cache
is enabled, returns a
ModelError::InvalidPermissions
if the current user does not have
the required permissions.
Returns a ModelError::MessageTooLong
if the content of the message
is over the above limit, containing the number of unicode code points
over the limit.
fn unpin(&self) -> Result<()>
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Unpins the message from its channel.
Note: Requires the Manage Messages permission.
Errors
If the cache
is enabled, returns a
ModelError::InvalidPermissions
if the current user does not have
the required permissions.
Trait Implementations
impl Clone for Message
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fn clone(&self) -> Message
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more