Struct serenity::client::Context[][src]

pub struct Context {
    pub data: Arc<RwLock<TypeMap>>,
    pub shard: ShardMessenger,
    pub shard_id: u64,
    pub http: Arc<Http>,
    pub cache: Arc<Cache>,
}
Expand description

The context is a general utility struct provided on event dispatches, which helps with dealing with the current “context” of the event dispatch. The context also acts as a general high-level interface over the associated Shard which received the event, or the low-level http module.

The context contains “shortcuts”, like for interacting with the shard. Methods like Self::set_activity will unlock the shard and perform an update for you to save a bit of work.

A context will only live for the event it was dispatched for. After the event handler finished, it is destroyed and will not be re-used.

Fields

data: Arc<RwLock<TypeMap>>

A clone of Client::data. Refer to its documentation for more information.

shard: ShardMessenger

The messenger to communicate with the shard runner.

shard_id: u64

The ID of the shard this context is related to.

http: Arc<Http>cache: Arc<Cache>

Implementations

Sets the current user as being Online. This maintains the current activity.

Examples

Set the current user to being online on the shard:

struct Handler;

#[serenity::async_trait]
impl EventHandler for Handler {
    async fn message(&self, ctx: Context, msg: Message) {
        if msg.content == "!online" {
            ctx.online().await;
        }
    }
}

let mut client = Client::builder("token").event_handler(Handler).await?;

client.start().await?;

Sets the current user as being Idle. This maintains the current activity.

Examples

Set the current user to being idle on the shard:

struct Handler;

#[serenity::async_trait]
impl EventHandler for Handler {
    async fn message(&self, ctx: Context, msg: Message) {
        if msg.content == "!idle" {
            ctx.idle().await;
        }
    }
}

let mut client = Client::builder("token").event_handler(Handler).await?;

client.start().await?;

Sets the current user as being DoNotDisturb. This maintains the current activity.

Examples

Set the current user to being Do Not Disturb on the shard:

struct Handler;

#[serenity::async_trait]
impl EventHandler for Handler {
    async fn message(&self, ctx: Context, msg: Message) {
        if msg.content == "!dnd" {
            ctx.dnd().await;
        }
    }
}

let mut client = Client::builder("token").event_handler(Handler).await?;

client.start().await?;

Sets the current user as being Invisible. This maintains the current activity.

Examples

Set the current user to being invisible on the shard when an Event::Ready is received:

struct Handler;

#[serenity::async_trait]
impl EventHandler for Handler {
    async fn ready(&self, ctx: Context, _: Ready) {
        ctx.invisible().await;
    }
}

let mut client = Client::builder("token").event_handler(Handler).await?;

client.start().await?;

“Resets” the current user’s presence, by setting the activity to None and the online status to Online.

Use Self::set_presence for fine-grained control over individual details.

Examples

Reset the presence when an Event::Resumed is received:

struct Handler;

#[serenity::async_trait]
impl EventHandler for Handler {
    async fn resume(&self, ctx: Context, _: ResumedEvent) {
        ctx.reset_presence().await;
    }
}

let mut client = Client::builder("token").event_handler(Handler).await?;

client.start().await?;

Sets the current activity, defaulting to an online status of Online.

Examples

Create a command named ~setgame that accepts a name of a game to be playing:

use serenity::model::gateway::Activity;

struct Handler;

#[serenity::async_trait]
impl EventHandler for Handler {
    async fn message(&self, ctx: Context, msg: Message) {
        let mut args = msg.content.splitn(2, ' ');

        if let (Some("~setgame"), Some(game)) = (args.next(), args.next()) {
            ctx.set_activity(Activity::playing(game)).await;
        }
    }
}

let mut client = Client::builder("token").event_handler(Handler).await?;

client.start().await?;

Sets the current user’s presence, providing all fields to be passed.

Examples

Setting the current user as having no activity and being Idle:

struct Handler;

#[serenity::async_trait]
impl EventHandler for Handler {
    async fn ready(&self, ctx: Context, _: Ready) {
        use serenity::model::user::OnlineStatus;

        ctx.set_presence(None, OnlineStatus::Idle);
    }
}

let mut client = Client::builder("token").event_handler(Handler).await?;

client.start().await?;

Setting the current user as playing "Heroes of the Storm", while being DoNotDisturb:

struct Handler;

#[serenity::async_trait]
impl EventHandler for Handler {
    async fn ready(&self, context: Context, _: Ready) {
        use serenity::model::gateway::Activity;
        use serenity::model::user::OnlineStatus;

        let activity = Activity::playing("Heroes of the Storm");
        let status = OnlineStatus::DoNotDisturb;

        context.set_presence(Some(activity), status);
    }
}

let mut client = Client::builder("token").event_handler(Handler).await?;

client.start().await?;
This is supported on crate feature collector only.

Sets a new filter for the shard to check if a message event shall be sent back to filter’s paired receiver.

This is supported on crate feature collector only.

Sets a new filter for the shard to check if a reaction event shall be sent back to filter’s paired receiver.

This is supported on crate features unstable_discord_api and collector only.

Sets a new filter for the shard to check if an interaction event shall be sent back to filter’s paired receiver.

Trait Implementations

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