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//! This module contains structs and enums that represent dom types, and their parts.
//! These are the types used internally by our virtual dom.

use core::convert::AsRef;
use std::collections::HashMap;

use pulldown_cmark;
use web_sys;
use wasm_bindgen::{closure::Closure, JsCast};

use crate::vdom::Mailbox;  // todo temp


//use regex::Regex;

/// Common Namespaces
#[derive(Debug,Clone,PartialEq)]
pub enum Namespace {
    /// SVG Namespace
    Svg,
    Custom(String)
}

impl Namespace {
    pub fn as_str(&self) -> &str {
        use self::Namespace::*;
        match self{
            Svg => "http://www.w3.org/2000/svg",
            Custom(s) => s
        }
    }
}

// todo cleanup enums vs &strs for restricting events/styles/attrs to
// todo valid ones.


/// Create an event that passes no data, other than it occured. Foregoes using a closure,
/// in favor of pointing to a message directly.
pub fn simple_ev<Ms>(trigger: &str, message: Ms) -> Listener<Ms>
    where Ms: Clone + 'static
{
    let handler = || message;
    let closure = move |_| handler.clone()();
    Listener::new(&trigger.into(), Some(Box::new(closure)))
}

/// Create an event that passes a String of field text, for fast input handling.
pub fn input_ev<Ms>(trigger: &str, mut handler: impl FnMut(String) -> Ms + 'static) -> Listener<Ms>
    where Ms: Clone + 'static
{
    let closure = move |event: web_sys::Event| {
        if let Some(target) = event.target() {
            if let Some(input) = target.dyn_ref::<web_sys::HtmlInputElement>() {
                return handler(input.value());
            }
            if let Some(input) = target.dyn_ref::<web_sys::HtmlTextAreaElement>() {
                return handler(input.value());
            }
            if let Some(input) = target.dyn_ref::<web_sys::HtmlSelectElement>() {
                return handler(input.value());
            }
        }
        handler(String::new())
    };

    Listener::new(&trigger.into(), Some(Box::new(closure)))
}

/// Create an event that passes a web_sys::Event, allowing full control of
/// event-handling
pub fn raw_ev<Ms>(trigger: &str, mut handler: impl FnMut(web_sys::Event) -> Ms + 'static) -> Listener<Ms>
    where Ms: Clone + 'static
{
    let closure = move |event: web_sys::Event| handler(event);
    Listener::new(&trigger.into(), Some(Box::new(closure)))
}

/// Create an event that passes a web_sys::KeyboardEvent, allowing easy access
/// to items like key_code() and key().
pub fn keyboard_ev<Ms>(trigger: &str, mut handler: impl FnMut(web_sys::KeyboardEvent) -> Ms + 'static) -> Listener<Ms>
    where Ms: Clone + 'static
{
        let closure = move |event: web_sys::Event| {
            handler(event.dyn_ref::<web_sys::KeyboardEvent>().unwrap().clone())
        };
    Listener::new(&trigger.into(), Some(Box::new(closure)))
}

/// See keyboard_ev
pub fn mouse_ev<Ms>(trigger: &str, mut handler: impl FnMut(web_sys::MouseEvent) -> Ms + 'static) -> Listener<Ms>
    where Ms: Clone + 'static
{
        let closure = move |event: web_sys::Event| {
            handler(event.dyn_ref::<web_sys::MouseEvent>().unwrap().clone())
        };
    Listener::new(&trigger.into(), Some(Box::new(closure)))
}

/// Event-handling for Elements
pub struct Listener<Ms: Clone> {
    pub trigger: String,
    pub handler: Option<Box<FnMut(web_sys::Event) -> Ms>>,
    // We store closure here so we can detach it later.
    pub closure: Option<Closure<FnMut(web_sys::Event)>>,
}

// https://rustwasm.github.io/wasm-bindgen/api/wasm_bindgen/closure/struct.Closure.html
impl<Ms: Clone + 'static> Listener<Ms> {
    pub fn new(event: &Event, handler: Option<Box<FnMut(web_sys::Event) -> Ms>>) -> Self {
        Self {
            trigger: String::from(event.as_str()),
            handler,
            closure: None,
        }
    }

    /// This method is where the processing logic for events happens.
    pub fn attach<T>(&mut self, el_ws: &T, mailbox: Mailbox<Ms>)
        where T: AsRef<web_sys::EventTarget> {
        // This and detach taken from Draco.
        let mut handler = self.handler.take().expect("Can't find old handler");

        let closure = Closure::wrap(
            Box::new(move |event: web_sys::Event| {
                mailbox.send(handler(event))
            })
                as Box<FnMut(web_sys::Event) + 'static>,
        );

        (el_ws.as_ref() as &web_sys::EventTarget)
            .add_event_listener_with_callback(&self.trigger, closure.as_ref().unchecked_ref())
            .expect("problem adding listener to element");

        // Store the closure so we can detach it later. Not detaching it when an element
        // is removed will trigger a panic.
        self.closure = Some(closure);
//        self.handler.replace(handler);  // todo ?
    }

    pub fn detach<T>(&self, el_ws: &T)
        where T: AsRef<web_sys::EventTarget> {
        // This and attach taken from Draco.
        let closure = self.closure.as_ref().unwrap();
        (el_ws.as_ref() as &web_sys::EventTarget)
            .remove_event_listener_with_callback(&self.trigger, closure.as_ref().unchecked_ref())
            .expect("problem removing listener from element");
    }
}

impl<Ms: Clone + 'static>  PartialEq for Listener<Ms> {
    fn eq(&self, other: &Self) -> bool {
        // todo we're only checking the trigger - will miss changes if
        // todo only the fn passed changes!
        self.trigger == other.trigger
    }
}

/// UpdateEl is used to distinguish arguments in element-creation macros, and handle
/// each type appropriately.
pub trait UpdateEl<T> {
    // T is the type of thing we're updating; eg attrs, style, events etc.
    fn update(self, el: &mut T);
}

impl<Ms: Clone> UpdateEl<El<Ms>> for Attrs {
    fn update(self, el: &mut El<Ms>) {
        el.attrs = self;
    }
}

impl<Ms: Clone> UpdateEl<El<Ms>> for &Attrs {
    fn update(self, el: &mut El<Ms>) {
        el.attrs = self.clone();
    }
}

impl<Ms: Clone> UpdateEl<El<Ms>> for Style {
    fn update(self, el: &mut El<Ms>) {
        el.style = self;
    }
}

impl<Ms: Clone> UpdateEl<El<Ms>> for &Style {
    fn update(self, el: &mut El<Ms>) {
        el.style = self.clone();
    }
}

impl<Ms: Clone> UpdateEl<El<Ms>> for Listener<Ms> {
    fn update(self, el: &mut El<Ms>) {
        el.listeners.push(self)
    }
}

impl<Ms: Clone> UpdateEl<El<Ms>> for Vec<Listener<Ms>> {
    fn update(self, el: &mut El<Ms>) {
        for listener in self.into_iter() {
            el.listeners.push(listener)
        }
    }
}

impl<Ms: Clone> UpdateEl<El<Ms>> for DidMount {
    fn update(self, el: &mut El<Ms>) {
        el.did_mount = Some(self.actions)
    }
}

impl<Ms: Clone> UpdateEl<El<Ms>> for DidUpdate {
    fn update(self, el: &mut El<Ms>) {
        el.did_update = Some(self.actions)
    }
}

impl<Ms: Clone> UpdateEl<El<Ms>> for WillUnmount {
    fn update(self, el: &mut El<Ms>) {
        el.will_unmount = Some(self.actions)
    }
}

impl<Ms: Clone> UpdateEl<El<Ms>> for &str {
    // This, or some other mechanism seems to work for String too... note sure why.
    fn update(self, el: &mut El<Ms>) {
        el.text = Some(self.into());
    }
}

impl<Ms: Clone> UpdateEl<El<Ms>> for Vec<El<Ms>> {
    fn update(self, el: &mut El<Ms>) {
        for child in self.into_iter() {
            el.children.push(child);
        }
    }
}

impl<Ms: Clone> UpdateEl<El<Ms>> for El<Ms> {
    fn update(self, el: &mut El<Ms>) {
        el.children.push(self)
    }
}

/// This is intended only to be used for the custom! element macro.
impl<Ms: Clone> UpdateEl<El<Ms>> for Tag {
    fn update(self, el: &mut El<Ms>) {
        el.tag = self;
    }
}


//#[derive(Debug)]
pub enum _Attr {
    // https://www.w3schools.com/tags/ref_attributes.asp
    // This enum primarily exists to ensure only valid attrs are allowed.
    Action,
    Alt,
    Class,
    Disabled,
    Height,
    Href,
    Id,
    Lang,
    OnChange,
    OnClick,
    OnContextMenu,
    OnDblClick,
    OnMouseOver,
    Src,
    Title,
    Width,
}

/// A thinly-wrapped HashMap holding DOM attributes
#[derive(Clone, PartialEq)]
pub struct Attrs {
    // todo: Custom implm where we ignore checked.
    // todo enum of only allowed attrs?
    pub vals: HashMap<String, String>
}

//impl PartialEq for Attrs {
//    fn eq(&self, other: &Self) -> bool {
//        for (key, val) in &self.vals {
//            if key == "Checked".into() {
//                continue
//            }
//            match other.vals.get(key).unwrap() {
//                Some(other_val) => {
//                    if val != other_val { return false }
//                },
//                None => return false,
//            }
//        }
//        // todo iter through remaining other keys.
//        true
//    }
//}


impl Attrs {
    pub fn new(vals: HashMap<String, String>) -> Self {
        Self { vals }
    }

    pub fn empty() -> Self {
        Self { vals: HashMap::new() }
    }

    /// Convenience function. Ideal when there's one id, and no other attrs.
    /// Generally called with the id! macro.
    pub fn from_id(name: &str) -> Self {
        let mut result = Self::empty();
        result.add("id", name);
        result
    }

    /// Create an HTML-compatible string representation
    pub fn to_string(&self) -> String {
        self.vals.iter()
            .map(|(k,v)|format!("{}=\"{}\"", k, v))
            .collect::<Vec<_>>()
            .join(" ")
    }

    /// Add a new key, value pair
    pub fn add(&mut self, key: &str, val: &str) {
        self.vals.insert(key.to_string(), val.to_string());
    }

    // Add multiple values for a single attribute. Useful for classes.
    pub fn add_multiple(&mut self, name: &str, items: Vec<&str>) {
        // We can't loop through self.add, single the value we need is a single,
        // concatonated string.
        self.add(name, &items.join(" "));
    }

    /// Combine with another Attrs; if there's a conflict, use the other one.
    pub fn merge(&self, other: &Self) -> Self {
        let mut result = self.clone();
        for (key, val) in &other.vals {
            result.vals.insert(key.clone(), val.clone());
        }
        result
    }
}

/// Handle Style separately from Attrs, since it commonly involves multiple parts,
/// and has a different semantic meaning.
#[derive(Clone, PartialEq)]
pub struct Style {
    // todo enum for key?
    pub vals: HashMap<String, String>
}

impl Style {
    // todo avoid Dry code between this and Attrs.
    pub fn new(vals: HashMap<String, String>) -> Self {
        let mut new_vals = HashMap::new();
        for (key, val) in vals.into_iter() {
            let val_backup = val.clone();
            match val.parse::<u32>() {
                Ok(_) => new_vals.insert(key, val_backup + "px"),
                Err(_) => new_vals.insert(key, val_backup),
            };
        }

        Self { vals: new_vals }
    }

    pub fn empty() -> Self {
        Self { vals: HashMap::new() }
    }

    /// Output style as a string, as would be set in the DOM as the attribute value
    /// for 'style'. Eg: "display: flex; font-size: 1.5em"
    pub fn to_string(&self) -> String {
        self.vals
            .iter()
            .map(|(k,v)|format!("{}:{}",k,v))
            .collect::<Vec<_>>()
            .join(";")
    }

    pub fn add(&mut self, key: &str, val: &str) {
        self.vals.insert(key.to_string(), val.to_string());
    }

    /// Combine with another Style; if there's a conflict, use the other one.
    pub fn merge(&self, other: &Self) -> Self {
        let mut result = self.clone();
        for (key, val) in &other.vals {
            result.vals.insert(key.clone(), val.clone());
        }
        result
    }
}

/// Similar to tag population.
macro_rules! make_events {
    // Create shortcut macros for any element; populate these functions in this module.
    { $($event_camel:ident => $event:expr),+ } => {

        /// The Event enum restricts element-creation to only valid event names, as defined here:
        /// https://developer.mozilla.org/en-US/docs/Web/Events
        #[derive(Clone)]
        pub enum Event {
            $(
                $event_camel,
            )+
        }

        impl Event {
            pub fn as_str(&self) -> &str {
                match self {
                    $ (
                        Event::$event_camel => $event,
                    ) +
                }
            }
        }

        impl From<&str> for Event {
            fn from(event: &str) -> Self {
                match event {
                    $ (
                          $event => Event::$event_camel,
                    ) +
                    _ => {
                        crate::log(&format!("Can't find this event: {}", event));
                        Event::Click
                    }
                }
            }
        }

    }
}

/// Comprehensive list: https://developer.mozilla.org/en-US/docs/Web/Events
make_events! {
    Cached => "cached", Error => "error", Abort => "abort", Load => "load", BeforeUnload => "beforeunload",
    Unload => "unload", Online => "online", Offline => "offline", Focus => "focus", Blur => "blur",
    Open => "open", Message => "message", Close => "close", PageHide => "pagehide",
    PageShow => "pageshow", PopState => "popstate", AnimationStart => "animationstart", AnimationEnd => "animationend",
    AnimationIteration => "animationiteration", TransitionStart => "transtionstart", TransitionEnd => "transitionend",
    TranstionRun => "transitionrun",

    Rest => "rest", Submit => "submit", BeforePrint => "beforeprint", AfterPrint => "afterprint",
    CompositionStart => "compositionstart", CompositionUpdate => "compositionupdate", CompositionEnd => "compositionend",

    FullScreenChange => "fullscreenchange", FullScreenError => "fullscreenerror", Resize => "resize",
    Scroll => "scroll", Cut => "cut", Copy => "copy", Paste => "paste",

    KeyDown => "keydown",
    KeyPress => "keypress", AuxClick => "auxclick", Click => "click", ContextMenu => "contextmenu", DblClick => "dblclick",
    MouseDown => "mousedown", MouseEnter => "mouseenter", MouseLeave => "mouseleave",
    MouseMove => "mousemove", MouseOver => "mouseover", MouseOut => "mouseout", MouseUp => "mouseup",
    PointerLockChange => "pointerlockchange", PointerLockError => "pointerlockerror", Select => "select",
    Wheel => "wheel",

    Drag => "drag", DragEnd => "dragend", DragEnter => "dragenter", DragStart => "dragstart", DragLeave => "dragleave",
    DragOver => "dragover", Drop => "drop",

    AudioProcess => "audioprocess", CanPlay => "canplay", CanPlayThrough => "canplaythrough", Complete => "complete",
    DurationChange => "durationchange", Emptied => "emptied", Ended => "ended", LoadedData => "loadeddata",
    LoadedMetaData => "loadedmetadata", Pause => "pause", Play => "play", Playing => "playing", RateChagne => "ratechange",
    Seeked => "seeked", Seeking => "seeking", Stalled => "stalled", Suspend => "suspend", TimeUpdate => "timeupdate",
    VolumeChange => "volumechange",

    // todo finish this

    Change => "change",

    Input => "input"
}


/// Populate tags using a macro, to reduce code repetition.
/// The tag enum primarily exists to ensure only valid elements are allowed.
/// We leave out non-body tags like html, meta, title, and body.
macro_rules! make_tags {
    // Create shortcut macros for any element; populate these functions in this module.
    { $($tag_camel:ident => $tag:expr),+ } => {

        /// The Tag enum restricts element-creation to only valid tags, as defined here:
        /// https://developer.mozilla.org/en-US/docs/Web/HTML/Element
        #[derive(Clone, PartialEq)]
        pub enum Tag {
            Custom(String),
            $(
                $tag_camel,
            )+
        }

        impl Tag {
            pub fn as_str(&self) -> &str {
                match self {
                    Tag::Custom(name) => &name,
                    $ (
                        Tag::$tag_camel => $tag,
                    ) +
                }
            }
        }
    }
}

/// Comprehensive lists:
/// - https://developer.mozilla.org/en-US/docs/Web/HTML/Element
/// - https://developer.mozilla.org/en-US/docs/Web/SVG/Element
/// Grouped here by category on Mozilla's pages, linked above.
make_tags! {
    Address => "address", Article => "article", Aside => "aside", Footer => "footer",
    Header => "header", H1 => "h1",
    H2 => "h2", H3 => "h3", H4 => "h4", H5 => "h5", H6 => "h6",
    Hgroup => "hgroup", Main => "main", Nav => "nav", Section => "section",

    BlockQuote => "blockquote",
    Dd => "dd", Dir => "dir", Div => "div", Dl => "dl", Dt => "dt", FigCaption => "figcaption", Figure => "figure",
    Hr => "hr", Li => "li", Ol => "ol", P => "p", Pre => "pre", Ul => "ul",

    A => "a", Abbr => "abbr",
    B => "b", Bdi => "bdi", Bdo => "bdo", Br => "br", Cite => "cite", Code => "code", Data => "data",
    Dfn => "dfn", Em => "em", I => "i", Kbd => "kbd", Mark => "mark", Q => "q", Rb => "rb",
    Rp => "rp", Rt => "rt", Rtc => "rtc", Ruby => "ruby", S => "s", Samp => "samp", Small => "small",
    Span => "span", Strong => "strong", Sub => "sub", Sup => "sup", Time => "time", Tt => "tt",
    U => "u", Var => "var", Wbr => "wbr",

    Area => "area", Audio => "audio", Img => "img", Map => "map", Track => "track", Video => "video",

    Applet => "applet", Embed => "embed", Iframe => "iframe",
    NoEmbed => "noembed", Object => "object", Param => "param", Picture => "picture", Source => "source",

    Canvas => "canvas", NoScript => "noscript", Script => "Script",

    Del => "del", Ins => "ins",

    Caption => "caption", Col => "col", ColGroup => "colgroup", Table => "table", Tbody => "tbody",
    Td => "td", Tfoot =>"tfoot", Th => "th", Thead => "thead", Tr => "tr",

    Button => "button", DataList => "datalist", FieldSet => "fieldset", Form => "form", Input => "input",
    Label => "label", Legend => "legend", Meter => "meter", OptGroup => "optgroup", Option => "option",
    Output => "output", Progress => "progress", Select => "select", TextArea => "textarea",

    Details => "details", Dialog => "dialog", Menu => "menu", MenuItem => "menuitem", Summary => "summary",

    Content => "content", Element => "element", Shadow => "shadow", Slot => "slot", Template => "template",

    // -------- SVG Tags -------- //

    // Animation elements
    Animate => "animate", AnimateColor => "animateColor", AnimateMotion => "animateMotion",
    AnimateTransform => "animateTransform", Discard => "discard", Mpath => "mpath", Set => "set",

    // Shape elements
    Circle => "circle", Ellipse => "ellipse", Line => "line", Polygon => "polygon",
    Polyline => "polyline", Rect => "rect", Mesh => "mesh", Path => "path",

    // Container elements
    Defs => "defs", G => "g", Marker => "marker", Mask => "mask", MissingGlyph => "missing-glyph",
    Pattern => "pattern", Svg => "svg", Switch => "switch", Symbol => "symbol", Unknown => "unknown",

    // Descriptive elements
    Desc => "desc", Metadata => "metadata", Title => "title",

    // Filter primitive elements
    FeBlend             => "feBlend",
    FeColorMatrix       => "feColorMatrix",
    FeComponentTransfer => "feComponentTransfer",
    FeComposite         => "feComposite",
    FeConvolveMatrix    => "feConvolveMatrix",
    FeDiffuseLighting   => "feDiffuseLighting",
    FeDisplacementMap   => "feDisplacementMap",
    FeDropShadow        => "feDropShadow",
    FeFlood             => "feFlood",
    FeFuncA             => "feFuncA",
    FeFuncB             => "feFuncB",
    FeFuncG             => "feFuncG",
    FeFuncR             => "feFuncR",
    FeGaussianBlur      => "feGaussianBlur",
    FeImage             => "feImage",
    FeMerge             => "feMerge",
    FeMergeNode         => "feMergeNode",
    FeMorphology        => "feMorphology",
    FeOffset            => "feOffset",
    FeSpecularLighting  => "feSpecularLighting",
    FeTile              => "feTile",
    FeTurbulence        => "feTurbulence",

    // Light source elements
    FeDistantLight => "feDistantLight", FePointLight => "fePointLight",  FeSpotLight => "feSpotLight",

    // Font elements
    Font => "font",
    FontFace => "font-face",
    FontFaceFormat => "font-face-format",
    FontFaceName => "font-face-name",
    FontFaceSrc => "font-face-src",
    FontFaceUri => "font-face-uri",
    HKern => "hkern",
    VKern => "vkern",

    // Gradient elements
    LinearGradient => "linearGradient", MeshGradient => "meshGradient",
    RadialGradient => "radialGradient", Stop => "stop",

    // Graphics elements
    Image => "image",

    // Graphics referencing elements
    Use => "use",

    // Paint server elements
    Hatch => "hatch", SolidColor => "solidcolor",

    // Text content elements
    AltGlyph => "altGlyph", AltGlyphDef => "altGlyphDef", AltGlyphItem => "altGlyphItem", Glyph => "glyph",
    GlyphRef => "glyphRef", TextPath => "textPath", Text => "text", TRef => "tref", TSpan => "tspan",

    // Uncategorized elements
    ClipPath => "clipPath", ColorProfile => "color-profile", Cursor => "cursor", Filter => "filter",
    ForeignObject => "foreignObject", HatchPath => "hatchpath", MeshPatch => "meshpatch", MeshRow => "meshrow",
    Style => "style", View => "view"
}

/// An component in our virtual DOM.
pub struct El<Ms: Clone + 'static> {
    // Ms is a message type, as in part of TEA.
    // We call this 'El' instead of 'Element' for brevity, and to prevent
    // confusion with web_sys::Element.

    // Core attributes that correspond to the DOM element.
    pub tag: Tag,
    pub attrs: Attrs,
    pub style: Style,
    pub listeners: Vec<Listener<Ms>>,
    pub text: Option<String>,
    pub children: Vec<El<Ms>>,

    // Things that get filled in later, to assist with rendering.
    pub id: Option<u32>,  // todo maybe not optional...
    pub nest_level: Option<u32>,
    pub el_ws: Option<web_sys::Element>,

    // todo temp?
//    pub key: Option<u32>,

    pub raw_html: bool,
    pub namespace: Option<Namespace>,

     // static: bool
     // static_to_parent: bool
    // ancestors: Vec<u32>  // ids of parent, grandparent etc.

    // Lifecycle hooks
    pub did_mount: Option<Box<Fn(&web_sys::Element)>>,
    pub did_update: Option<Box<Fn(&web_sys::Element)>>,
    pub will_unmount: Option<Box<Fn(&web_sys::Element)>>,
}

impl<Ms: Clone + 'static> El<Ms> {
    /// Create an empty element, specifying only the tag
    pub fn empty(tag: Tag) -> Self {
        Self {
            tag,
            attrs: Attrs::empty(),
            style: Style::empty(),
            listeners: Vec::new(),
            text: None,
            children: Vec::new(),

            id: None,
            nest_level: None,
            el_ws: None,

            raw_html: false,
            namespace: None,

            // static: false,
            // static_to_parent: false,

            did_mount: None,
            did_update: None,
            will_unmount: None,
        }
    }

    /// Create an empty SVG element, specifying only the tag
    pub fn empty_svg(tag: Tag) -> Self {
        let mut el = El::empty(tag);
        el.namespace = Some(Namespace::Svg);
        el
    }

    /// Create an element that will display markdown from the text you pass to it, as HTML
    pub fn from_markdown(markdown: &str) -> Self {
        let parser = pulldown_cmark::Parser::new(markdown);
        let mut html_text = String::new();
        pulldown_cmark::html::push_html(&mut html_text, parser);
//
        // todo: Syntect crate is currently bugged with wasm target.
//        let ss = syntect::parsing::SyntaxSet::load_defaults_newlines();
//        let sr = ss.find_syntax_by_token("rust").unwrap();
//        let ts = syntect::highlighting::Theme::default();
//
//        let replacer = |match_group| {
//            syntect::html::highlighted_html_for_string(
//                match_group, &ss, sr, &ts
//            )
//        };

//        let replacer = |match_grp: &regex::Captures| match_grp.name("code").unwrap().as_str();

//        let re = Regex::new(r"<code>(?P<code>.*?)</code>").expect("Error creating Regex");
//         re.replace_all(&html_text, replacer);

//        crate::log(&html_text);
//
//        let highlighted_html = syntect::html::highlighted_html_for_string(text,  ss, sr, ts);

        let mut result = Self::empty(Tag::Span);
        result.raw_html = true;
        result.text = Some(html_text);
        result
    }

    /// Create an element that will display raw HTML
    pub fn from_html(html: &str) -> Self {
        let mut result = Self::empty(Tag::Span);
        result.raw_html = true;
        result.text = Some(html.into());
        result
    }

    /// Add a new child to the element
    pub fn add_child(&mut self, element: El<Ms>) {
        self.children.push(element);
    }

    /// Add an attribute (eg class, or href)
    pub fn add_attr(&mut self, key: String, val: String) {
        self.attrs.vals.insert(key, val);
    }

    /// Add a new style (eg display, or height)
    pub fn add_style(&mut self, key: String, val: String) {
        self.style.vals.insert(key, val);
    }

    /// Replace the element's text node. (ie between the HTML tags)
    pub fn set_text(&mut self, text: &str) {
        self.text = Some(text.into())
    }

    // todo do we need this method?
    /// Output the HTML of this node, including all its children, recursively.
    fn _html(&self) -> String {
        let text = self.text.clone().unwrap_or_default();

        let opening = String::from("<") + self.tag.as_str() + &self.attrs.to_string() +
            " style=\"" + &self.style.to_string() + ">\n";

        let inner = self.children.iter().fold(String::new(), |result, child| result + &child._html());

        let closing = String::from("\n</") + self.tag.as_str() + ">";

        opening + &text + &inner + &closing
    }

    /// This is used to provide access to el_ws while recursively appending children to it.
    pub fn quick_clone(&self) -> Self {
        Self {
            tag: self.tag.clone(),
            attrs: Attrs::empty(),
            style: Style::empty(),
            listeners: Vec::new(),
            text: None,
            children: Vec::new(),
//            key: None,
            id: None,
            nest_level: None,
            el_ws: self.el_ws.clone(),
            raw_html: self.raw_html,
            namespace: self.namespace.clone(),

            did_mount: None,
            did_update: None,
            will_unmount: None,
        }
    }

    /// Dummy elements are used when logic must return an El due to the type
    /// system, but we don't want to render anything.
    pub fn is_dummy(&self) -> bool {
    if let Tag::Del = self.tag {
        if self.attrs.vals.get("dummy-element").is_some() {
            return true;
        }
    }
    false
    }
}

/// Allow the user to clone their Els. Note that there's no easy way to clone the
/// closures within listeners or lifestyle hooks, so we ommit them.
impl<Ms: Clone + 'static> Clone for El<Ms> {
    fn clone(&self) -> Self {
        Self {
            tag: self.tag.clone(),
            attrs: self.attrs.clone(),
            style: self.style.clone(),
            text: self.text.clone(),
            children: self.children.clone(),
//            key: self.key,
            id: self.id,
            nest_level: self.nest_level,
            el_ws: self.el_ws.clone(),
            listeners: Vec::new(),
            raw_html: self.raw_html,
            namespace: self.namespace.clone(),

            did_mount: None,
            did_update: None,
            will_unmount: None,
        }
    }
}

impl<Ms: Clone + 'static> PartialEq for El<Ms> {
    fn eq(&self, other: &Self) -> bool {
        // todo Again, note that the listeners check only checks triggers.
        // Don't check children.
        self.tag == other.tag &&
        self.attrs == other.attrs &&
        self.style == other.style &&
        self.text == other.text &&
        self.listeners == other.listeners &&
        // TOdo not sure how nest-level should be used. Is it a given based on
        // todo how we iterate? Sanity-check for now.
        self.nest_level == other.nest_level
    }
}

pub struct DidMount {
    actions: Box<Fn(&web_sys::Element)>
}

pub struct DidUpdate {
    actions: Box<Fn(&web_sys::Element)>
}

pub struct WillUnmount {
    actions: Box<Fn(&web_sys::Element)>
}

/// Aconstructor for DidMount, to be used in the API
pub fn did_mount(actions: impl Fn(&web_sys::Element) + 'static) -> DidMount {
    let closure = move |el: &web_sys::Element| actions(el);
    DidMount { actions: Box::new(closure) }
}

/// A constructor for DidUpdate, to be used in the API
pub fn did_update(actions: impl Fn(&web_sys::Element) + 'static) -> DidUpdate  {
    let closure = move |el: &web_sys::Element| actions(el);
    DidUpdate { actions: Box::new(closure) }
}

/// A constructor for WillUnmount, to be used in the API
pub fn will_unmount(actions: impl Fn(&web_sys::Element) + 'static) -> WillUnmount  {
    let closure = move |el: &web_sys::Element| actions(el);
    WillUnmount { actions: Box::new(closure) }
}