initSidebarItems({"constant":[["AUDIO_F32",""],["AUDIO_F32LSB",""],["AUDIO_F32MSB",""],["AUDIO_F32SYS",""],["AUDIO_S16",""],["AUDIO_S16LSB",""],["AUDIO_S16MSB",""],["AUDIO_S16SYS",""],["AUDIO_S32",""],["AUDIO_S32LSB",""],["AUDIO_S32MSB",""],["AUDIO_S32SYS",""],["AUDIO_S8",""],["AUDIO_U16",""],["AUDIO_U16LSB",""],["AUDIO_U16MSB",""],["AUDIO_U16SYS",""],["AUDIO_U8",""],["DEFAULT_CHANNELS","Defualt channels: Stereo."],["DEFAULT_FORMAT","The suggested default is signed 16bit samples in host byte order."],["DEFAULT_FREQUENCY","Good default sample rate in Hz (samples per second) for PC sound cards."],["INIT_FLAC",""],["INIT_FLUIDSYNTH",""],["INIT_MOD",""],["INIT_MODPLUG",""],["INIT_MP3",""],["INIT_OGG",""],["MAX_VOLUME","Maximum value for any volume setting."]],"enum":[["Fading","Fader effect type enumerations"],["MusicType","Music type enumerations"]],"fn":[["allocate_channels","Set the number of channels being mixed."],["close_audio","Shutdown and cleanup the mixer API."],["get_chunk_decoder","Get the name of the indexed sample chunk decoder."],["get_chunk_decoders_number","Get the number of sample chunk decoders available from the Mix_GetChunkDecoder function."],["get_linked_version","Returns the version of the dynamically linked SDL_mixer library"],["get_music_decoder","Get the name of the indexed music decoder."],["get_music_decoders_number","Get the number of music decoders available."],["get_paused_channels_number",""],["get_playing_channels_number",""],["init","Loads dynamic libraries and prepares them for use. Flags should be one or more flags from InitFlag."],["open_audio","Open the mixer with a certain audio format."],["query_spec","Get the actual audio format in use by the opened audio device."],["quit","Cleans up all dynamically loaded library handles, freeing memory."],["reserve_channels","Reserve num channels from being used when playing samples when passing in -1 as a channel number to playback functions."],["set_channel_finished","When channel playback is halted, then the specified channel_finished function is called."],["unset_channel_finished",""]],"struct":[["Channel","Sound effect channel."],["Chunk","The internal format for an audio chunk."],["Group","Sound effect channel grouping."],["InitFlag",""],["Music","This is an opaque data type used for Music data."]],"trait":[["LoaderRWops","Loader trait for RWops"]],"type":[["AudioFormat",""]]});