#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_EGL
#include "SDL_hints.h"
#include "SDL_x11video.h"
#include "SDL_x11opengles.h"
#include "SDL_x11opengl.h"
int
X11_GLES_LoadLibrary(_THIS, const char *path)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if ((_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) &&
!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_FORCE_EGL, SDL_FALSE)) {
#if SDL_VIDEO_OPENGL_GLX
X11_GLES_UnloadLibrary(_this);
_this->GL_LoadLibrary = X11_GL_LoadLibrary;
_this->GL_GetProcAddress = X11_GL_GetProcAddress;
_this->GL_UnloadLibrary = X11_GL_UnloadLibrary;
_this->GL_CreateContext = X11_GL_CreateContext;
_this->GL_MakeCurrent = X11_GL_MakeCurrent;
_this->GL_SetSwapInterval = X11_GL_SetSwapInterval;
_this->GL_GetSwapInterval = X11_GL_GetSwapInterval;
_this->GL_SwapWindow = X11_GL_SwapWindow;
_this->GL_DeleteContext = X11_GL_DeleteContext;
return X11_GL_LoadLibrary(_this, path);
#else
return SDL_SetError("SDL not configured with OpenGL/GLX support");
#endif
}
return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display, 0);
}
XVisualInfo *
X11_GLES_GetVisual(_THIS, Display * display, int screen)
{
XVisualInfo *egl_visualinfo = NULL;
EGLint visual_id;
XVisualInfo vi_in;
int out_count;
if (!_this->egl_data) {
return NULL;
}
if (_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
_this->egl_data->egl_config,
EGL_NATIVE_VISUAL_ID,
&visual_id) == EGL_FALSE || !visual_id) {
vi_in.screen = screen;
egl_visualinfo = X11_XGetVisualInfo(display,
VisualScreenMask,
&vi_in, &out_count);
} else {
vi_in.screen = screen;
vi_in.visualid = visual_id;
egl_visualinfo = X11_XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &vi_in, &out_count);
}
return egl_visualinfo;
}
SDL_GLContext
X11_GLES_CreateContext(_THIS, SDL_Window * window)
{
SDL_GLContext context;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
Display *display = data->videodata->display;
X11_XSync(display, False);
context = SDL_EGL_CreateContext(_this, data->egl_surface);
X11_XSync(display, False);
return context;
}
SDL_EGL_SwapWindow_impl(X11)
SDL_EGL_MakeCurrent_impl(X11)
#endif