#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_VITA
#include <psp2/kernel/processmgr.h>
#include <psp2/touch.h>
#include "SDL_events.h"
#include "SDL_log.h"
#include "SDL_vitavideo.h"
#include "SDL_vitatouch.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
SceTouchData touch_old[SCE_TOUCH_PORT_MAX_NUM];
SceTouchData touch[SCE_TOUCH_PORT_MAX_NUM];
SDL_FRect area_info[SCE_TOUCH_PORT_MAX_NUM];
struct{
float min;
float range;
} force_info[SCE_TOUCH_PORT_MAX_NUM];
char* disableFrontPoll = NULL;
char* disableBackPoll = NULL;
void
VITA_InitTouch(void)
{
disableFrontPoll = SDL_getenv("VITA_DISABLE_TOUCH_FRONT");
disableBackPoll = SDL_getenv("VITA_DISABLE_TOUCH_BACK");
sceTouchSetSamplingState(SCE_TOUCH_PORT_FRONT, SCE_TOUCH_SAMPLING_STATE_START);
sceTouchSetSamplingState(SCE_TOUCH_PORT_BACK, SCE_TOUCH_SAMPLING_STATE_START);
sceTouchEnableTouchForce(SCE_TOUCH_PORT_FRONT);
sceTouchEnableTouchForce(SCE_TOUCH_PORT_BACK);
for(int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
SceTouchPanelInfo panelinfo;
sceTouchGetPanelInfo(port, &panelinfo);
area_info[port].x = (float)panelinfo.minAaX;
area_info[port].y = (float)panelinfo.minAaY;
area_info[port].w = (float)(panelinfo.maxAaX - panelinfo.minAaX);
area_info[port].h = (float)(panelinfo.maxAaY - panelinfo.minAaY);
force_info[port].min = (float)panelinfo.minForce;
force_info[port].range = (float)(panelinfo.maxForce - panelinfo.minForce);
}
SDL_AddTouch((SDL_TouchID)0, SDL_TOUCH_DEVICE_DIRECT, "Front");
SDL_AddTouch((SDL_TouchID)1, SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, "Back");
}
void
VITA_QuitTouch(void){
sceTouchDisableTouchForce(SCE_TOUCH_PORT_FRONT);
sceTouchDisableTouchForce(SCE_TOUCH_PORT_BACK);
}
void
VITA_PollTouch(void)
{
SDL_FingerID finger_id = 0;
int port;
if (Vita_Window == NULL)
return;
SDL_memcpy(touch_old, touch, sizeof(touch_old));
for(port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
if (((port == 0) && disableFrontPoll) || ((port == 1) && disableBackPoll)) {
continue;
}
sceTouchPeek(port, &touch[port], 1);
if (touch[port].reportNum > 0) {
for (int i = 0; i < touch[port].reportNum; i++)
{
float x = 0;
float y = 0;
float force = (touch[port].report[i].force - force_info[port].min) / force_info[port].range;
int finger_down = 0;
if (touch_old[port].reportNum > 0) {
for (int j = 0; j < touch_old[port].reportNum; j++) {
if (touch[port].report[i].id == touch_old[port].report[j].id ) {
finger_down = 1;
}
}
}
VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
finger_id = (SDL_FingerID) touch[port].report[i].id;
if(!finger_down) {
SDL_SendTouch((SDL_TouchID)port,
finger_id,
Vita_Window,
SDL_TRUE,
x,
y,
force);
}
SDL_SendTouchMotion((SDL_TouchID)port,
finger_id,
Vita_Window,
x,
y,
force);
}
}
if (touch_old[port].reportNum > 0) {
for (int i = 0; i < touch_old[port].reportNum; i++) {
int finger_up = 1;
if (touch[port].reportNum > 0) {
for (int j = 0; j < touch[port].reportNum; j++) {
if (touch[port].report[j].id == touch_old[port].report[i].id ) {
finger_up = 0;
}
}
}
if (finger_up == 1) {
float x = 0;
float y = 0;
float force = (touch_old[port].report[i].force - force_info[port].min) / force_info[port].range;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
finger_id = (SDL_FingerID) touch_old[port].report[i].id;
SDL_SendTouch((SDL_TouchID)port,
finger_id,
Vita_Window,
SDL_FALSE,
x,
y,
force);
}
}
}
}
}
void VITA_ConvertTouchXYToSDLXY(float *sdl_x, float *sdl_y, int vita_x, int vita_y, int port) {
float x = (vita_x - area_info[port].x) / area_info[port].w;
float y = (vita_y - area_info[port].y) / area_info[port].h;
x = SDL_max(x, 0.0);
x = SDL_min(x, 1.0);
y = SDL_max(y, 0.0);
y = SDL_min(y, 1.0);
*sdl_x = x;
*sdl_y = y;
}
#endif