#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_N3DS
#include "../SDL_sysvideo.h"
#include "SDL_n3dsevents_c.h"
#include "SDL_n3dsframebuffer_c.h"
#include "SDL_n3dsswkb.h"
#include "SDL_n3dstouch.h"
#include "SDL_n3dsvideo.h"
#define N3DSVID_DRIVER_NAME "n3ds"
SDL_FORCE_INLINE void AddN3DSDisplay(gfxScreen_t screen);
static int N3DS_VideoInit(_THIS);
static void N3DS_VideoQuit(_THIS);
static void N3DS_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
static int N3DS_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
static int N3DS_CreateWindow(_THIS, SDL_Window *window);
static void N3DS_DestroyWindow(_THIS, SDL_Window *window);
typedef struct
{
gfxScreen_t screen;
} DisplayDriverData;
static void
N3DS_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device->displays);
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *
N3DS_CreateDevice(void)
{
SDL_VideoDevice *device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return (0);
}
device->VideoInit = N3DS_VideoInit;
device->VideoQuit = N3DS_VideoQuit;
device->GetDisplayModes = N3DS_GetDisplayModes;
device->GetDisplayBounds = N3DS_GetDisplayBounds;
device->CreateSDLWindow = N3DS_CreateWindow;
device->DestroyWindow = N3DS_DestroyWindow;
device->HasScreenKeyboardSupport = N3DS_HasScreenKeyboardSupport;
device->StartTextInput = N3DS_StartTextInput;
device->StopTextInput = N3DS_StopTextInput;
device->PumpEvents = N3DS_PumpEvents;
device->CreateWindowFramebuffer = SDL_N3DS_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SDL_N3DS_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_N3DS_DestroyWindowFramebuffer;
device->free = N3DS_DeleteDevice;
return device;
}
VideoBootStrap N3DS_bootstrap = { N3DSVID_DRIVER_NAME, "N3DS Video Driver", N3DS_CreateDevice };
static int
N3DS_VideoInit(_THIS)
{
gfxInit(GSP_RGBA8_OES, GSP_RGBA8_OES, false);
hidInit();
AddN3DSDisplay(GFX_TOP);
AddN3DSDisplay(GFX_BOTTOM);
N3DS_InitTouch();
N3DS_SwkbInit();
return 0;
}
SDL_FORCE_INLINE void
AddN3DSDisplay(gfxScreen_t screen)
{
SDL_DisplayMode mode;
SDL_VideoDisplay display;
DisplayDriverData *display_driver_data = SDL_calloc(1, sizeof(DisplayDriverData));
if (display_driver_data == NULL) {
SDL_OutOfMemory();
return;
}
SDL_zero(mode);
SDL_zero(display);
display_driver_data->screen = screen;
mode.w = (screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
mode.h = GSP_SCREEN_WIDTH;
mode.refresh_rate = 60;
mode.format = FRAMEBUFFER_FORMAT;
mode.driverdata = NULL;
display.name = (screen == GFX_TOP) ? "N3DS top screen" : "N3DS bottom screen";
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = display_driver_data;
SDL_AddVideoDisplay(&display, SDL_FALSE);
}
static void
N3DS_VideoQuit(_THIS)
{
N3DS_SwkbQuit();
N3DS_QuitTouch();
hidExit();
gfxExit();
}
static void
N3DS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
{
SDL_AddDisplayMode(display, &display->current_mode);
}
static int
N3DS_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
{
DisplayDriverData *driver_data = (DisplayDriverData *) display->driverdata;
if (driver_data == NULL) {
return -1;
}
rect->x = 0;
rect->y = (driver_data->screen == GFX_TOP) ? 0 : GSP_SCREEN_WIDTH;
rect->w = display->current_mode.w;
rect->h = display->current_mode.h;
return 0;
}
static int
N3DS_CreateWindow(_THIS, SDL_Window *window)
{
DisplayDriverData *display_data;
SDL_WindowData *window_data = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
if (window_data == NULL) {
return SDL_OutOfMemory();
}
display_data = (DisplayDriverData *) SDL_GetDisplayDriverData(window->display_index);
window_data->screen = display_data->screen;
window->driverdata = window_data;
SDL_SetKeyboardFocus(window);
return 0;
}
static void
N3DS_DestroyWindow(_THIS, SDL_Window *window)
{
if (window == NULL) {
return;
}
SDL_free(window->driverdata);
}
#endif