#include "../SDL_internal.h"
#include "SDL_timer.h"
#include "SDL_timer_c.h"
#include "SDL_atomic.h"
#include "SDL_cpuinfo.h"
#include "../thread/SDL_systhread.h"
#if !defined(__EMSCRIPTEN__) || !SDL_THREADS_DISABLED
typedef struct _SDL_Timer
{
int timerID;
SDL_TimerCallback callback;
void *param;
Uint32 interval;
Uint32 scheduled;
SDL_atomic_t canceled;
struct _SDL_Timer *next;
} SDL_Timer;
typedef struct _SDL_TimerMap
{
int timerID;
SDL_Timer *timer;
struct _SDL_TimerMap *next;
} SDL_TimerMap;
typedef struct {
SDL_Thread *thread;
SDL_atomic_t nextID;
SDL_TimerMap *timermap;
SDL_mutex *timermap_lock;
char cache_pad[SDL_CACHELINE_SIZE];
SDL_SpinLock lock;
SDL_sem *sem;
SDL_Timer *pending;
SDL_Timer *freelist;
SDL_atomic_t active;
SDL_Timer *timers;
} SDL_TimerData;
static SDL_TimerData SDL_timer_data;
static void
SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
{
SDL_Timer *prev, *curr;
prev = NULL;
for (curr = data->timers; curr; prev = curr, curr = curr->next) {
if ((Sint32)(timer->scheduled-curr->scheduled) < 0) {
break;
}
}
if (prev) {
prev->next = timer;
} else {
data->timers = timer;
}
timer->next = curr;
}
static int SDLCALL
SDL_TimerThread(void *_data)
{
SDL_TimerData *data = (SDL_TimerData *)_data;
SDL_Timer *pending;
SDL_Timer *current;
SDL_Timer *freelist_head = NULL;
SDL_Timer *freelist_tail = NULL;
Uint32 tick, now, interval, delay;
for ( ; ; ) {
SDL_AtomicLock(&data->lock);
{
pending = data->pending;
data->pending = NULL;
if (freelist_head) {
freelist_tail->next = data->freelist;
data->freelist = freelist_head;
}
}
SDL_AtomicUnlock(&data->lock);
while (pending) {
current = pending;
pending = pending->next;
SDL_AddTimerInternal(data, current);
}
freelist_head = NULL;
freelist_tail = NULL;
if (!SDL_AtomicGet(&data->active)) {
break;
}
delay = SDL_MUTEX_MAXWAIT;
tick = SDL_GetTicks();
while (data->timers) {
current = data->timers;
if ((Sint32)(tick-current->scheduled) < 0) {
delay = (current->scheduled - tick);
break;
}
data->timers = current->next;
if (SDL_AtomicGet(¤t->canceled)) {
interval = 0;
} else {
interval = current->callback(current->interval, current->param);
}
if (interval > 0) {
current->interval = interval;
current->scheduled = tick + interval;
SDL_AddTimerInternal(data, current);
} else {
if (!freelist_head) {
freelist_head = current;
}
if (freelist_tail) {
freelist_tail->next = current;
}
freelist_tail = current;
SDL_AtomicSet(¤t->canceled, 1);
}
}
now = SDL_GetTicks();
interval = (now - tick);
if (interval > delay) {
delay = 0;
} else {
delay -= interval;
}
SDL_SemWaitTimeout(data->sem, delay);
}
return 0;
}
int
SDL_TimerInit(void)
{
SDL_TimerData *data = &SDL_timer_data;
if (!SDL_AtomicGet(&data->active)) {
const char *name = "SDLTimer";
data->timermap_lock = SDL_CreateMutex();
if (!data->timermap_lock) {
return -1;
}
data->sem = SDL_CreateSemaphore(0);
if (!data->sem) {
SDL_DestroyMutex(data->timermap_lock);
return -1;
}
SDL_AtomicSet(&data->active, 1);
data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data);
if (!data->thread) {
SDL_TimerQuit();
return -1;
}
SDL_AtomicSet(&data->nextID, 1);
}
return 0;
}
void
SDL_TimerQuit(void)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_Timer *timer;
SDL_TimerMap *entry;
if (SDL_AtomicCAS(&data->active, 1, 0)) {
if (data->thread) {
SDL_SemPost(data->sem);
SDL_WaitThread(data->thread, NULL);
data->thread = NULL;
}
SDL_DestroySemaphore(data->sem);
data->sem = NULL;
while (data->timers) {
timer = data->timers;
data->timers = timer->next;
SDL_free(timer);
}
while (data->freelist) {
timer = data->freelist;
data->freelist = timer->next;
SDL_free(timer);
}
while (data->timermap) {
entry = data->timermap;
data->timermap = entry->next;
SDL_free(entry);
}
SDL_DestroyMutex(data->timermap_lock);
data->timermap_lock = NULL;
}
}
SDL_TimerID
SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_Timer *timer;
SDL_TimerMap *entry;
SDL_AtomicLock(&data->lock);
if (!SDL_AtomicGet(&data->active)) {
if (SDL_TimerInit() < 0) {
SDL_AtomicUnlock(&data->lock);
return 0;
}
}
timer = data->freelist;
if (timer) {
data->freelist = timer->next;
}
SDL_AtomicUnlock(&data->lock);
if (timer) {
SDL_RemoveTimer(timer->timerID);
} else {
timer = (SDL_Timer *)SDL_malloc(sizeof(*timer));
if (!timer) {
SDL_OutOfMemory();
return 0;
}
}
timer->timerID = SDL_AtomicIncRef(&data->nextID);
timer->callback = callback;
timer->param = param;
timer->interval = interval;
timer->scheduled = SDL_GetTicks() + interval;
SDL_AtomicSet(&timer->canceled, 0);
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
if (!entry) {
SDL_free(timer);
SDL_OutOfMemory();
return 0;
}
entry->timer = timer;
entry->timerID = timer->timerID;
SDL_LockMutex(data->timermap_lock);
entry->next = data->timermap;
data->timermap = entry;
SDL_UnlockMutex(data->timermap_lock);
SDL_AtomicLock(&data->lock);
timer->next = data->pending;
data->pending = timer;
SDL_AtomicUnlock(&data->lock);
SDL_SemPost(data->sem);
return entry->timerID;
}
SDL_bool
SDL_RemoveTimer(SDL_TimerID id)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_TimerMap *prev, *entry;
SDL_bool canceled = SDL_FALSE;
SDL_LockMutex(data->timermap_lock);
prev = NULL;
for (entry = data->timermap; entry; prev = entry, entry = entry->next) {
if (entry->timerID == id) {
if (prev) {
prev->next = entry->next;
} else {
data->timermap = entry->next;
}
break;
}
}
SDL_UnlockMutex(data->timermap_lock);
if (entry) {
if (!SDL_AtomicGet(&entry->timer->canceled)) {
SDL_AtomicSet(&entry->timer->canceled, 1);
canceled = SDL_TRUE;
}
SDL_free(entry);
}
return canceled;
}
#else
#include <emscripten/emscripten.h>
#include <emscripten/eventloop.h>
typedef struct _SDL_TimerMap
{
int timerID;
int timeoutID;
Uint32 interval;
SDL_TimerCallback callback;
void *param;
struct _SDL_TimerMap *next;
} SDL_TimerMap;
typedef struct {
int nextID;
SDL_TimerMap *timermap;
} SDL_TimerData;
static SDL_TimerData SDL_timer_data;
static void
SDL_Emscripten_TimerHelper(void *userdata)
{
SDL_TimerMap *entry = (SDL_TimerMap*)userdata;
entry->interval = entry->callback(entry->interval, entry->param);
if (entry->interval > 0) {
entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper,
entry->interval,
entry);
}
}
int
SDL_TimerInit(void)
{
return 0;
}
void
SDL_TimerQuit(void)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_TimerMap *entry;
while (data->timermap) {
entry = data->timermap;
data->timermap = entry->next;
SDL_free(entry);
}
}
SDL_TimerID
SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_TimerMap *entry;
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
if (!entry) {
SDL_OutOfMemory();
return 0;
}
entry->timerID = ++data->nextID;
entry->callback = callback;
entry->param = param;
entry->interval = interval;
entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper,
entry->interval,
entry);
entry->next = data->timermap;
data->timermap = entry;
return entry->timerID;
}
SDL_bool
SDL_RemoveTimer(SDL_TimerID id)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_TimerMap *prev, *entry;
prev = NULL;
for (entry = data->timermap; entry; prev = entry, entry = entry->next) {
if (entry->timerID == id) {
if (prev) {
prev->next = entry->next;
} else {
data->timermap = entry->next;
}
break;
}
}
if (entry) {
emscripten_clear_timeout(entry->timeoutID);
SDL_free(entry);
return SDL_TRUE;
}
return SDL_FALSE;
}
#endif
Uint32
SDL_GetTicks(void)
{
return (Uint32) (SDL_GetTicks64() & 0xFFFFFFFF);
}