#include "../../SDL_internal.h"
#include "SDL_haptic.h"
#include "SDL_windowshaptic_c.h"
#ifdef __cplusplus
extern "C" {
#endif
extern int SDL_DINPUT_HapticInit(void);
extern int SDL_DINPUT_HapticMaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
extern int SDL_DINPUT_HapticMaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
extern int SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
extern int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
extern int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
extern void SDL_DINPUT_HapticClose(SDL_Haptic * haptic);
extern void SDL_DINPUT_HapticQuit(void);
extern int SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
extern int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
extern int SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
extern int SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
extern int SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
extern int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
extern int SDL_DINPUT_HapticPause(SDL_Haptic * haptic);
extern int SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic);
extern int SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic);
#ifdef __cplusplus
}
#endif