#include "../../SDL_internal.h"
#ifndef SDL_wasapi_h_
#define SDL_wasapi_h_
#ifdef __cplusplus
extern "C" {
#endif
#include "../SDL_sysaudio.h"
#ifdef __cplusplus
#define _THIS SDL_AudioDevice *_this
#else
#define _THIS SDL_AudioDevice *this
#endif
struct SDL_PrivateAudioData
{
SDL_atomic_t refcount;
WCHAR *devid;
WAVEFORMATEX *waveformat;
IAudioClient *client;
IAudioRenderClient *render;
IAudioCaptureClient *capture;
SDL_AudioStream *capturestream;
HANDLE event;
HANDLE task;
SDL_bool coinitialized;
int framesize;
int default_device_generation;
SDL_bool device_lost;
void *activation_handler;
SDL_atomic_t just_activated;
};
int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream);
void WASAPI_RefDevice(_THIS);
void WASAPI_UnrefDevice(_THIS);
int WASAPI_PlatformInit(void);
void WASAPI_PlatformDeinit(void);
void WASAPI_EnumerateEndpoints(void);
int WASAPI_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture);
int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery);
void WASAPI_PlatformThreadInit(_THIS);
void WASAPI_PlatformThreadDeinit(_THIS);
void WASAPI_PlatformDeleteActivationHandler(void *handler);
#ifdef __cplusplus
}
#endif
#endif