#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_WASAPI
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_immdevice.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#define COBJMACROS
#include <audioclient.h>
#include "SDL_wasapi.h"
#ifndef AUDCLNT_STREAMFLAGS_RATEADJUST
#define AUDCLNT_STREAMFLAGS_RATEADJUST 0x00100000
#endif
#ifndef AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY
#define AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY 0x08000000
#endif
#ifndef AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM
#define AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM 0x80000000
#endif
static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483,{ 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0,{ 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } };
static void
WASAPI_DetectDevices(void)
{
WASAPI_EnumerateEndpoints();
}
static SDL_INLINE SDL_bool
WasapiFailed(_THIS, const HRESULT err)
{
if (err == S_OK) {
return SDL_FALSE;
}
if (err == AUDCLNT_E_DEVICE_INVALIDATED) {
this->hidden->device_lost = SDL_TRUE;
} else if (SDL_AtomicGet(&this->enabled)) {
IAudioClient_Stop(this->hidden->client);
SDL_OpenedAudioDeviceDisconnected(this);
SDL_assert(!SDL_AtomicGet(&this->enabled));
}
return SDL_TRUE;
}
static int
UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
{
if ( (this->callbackspec.channels == this->spec.channels) &&
(this->callbackspec.format == this->spec.format) &&
(this->callbackspec.freq == this->spec.freq) &&
(this->callbackspec.samples == this->spec.samples) ) {
SDL_FreeAudioStream(this->stream);
this->stream = NULL;
} else if ( (oldspec->channels == this->spec.channels) &&
(oldspec->format == this->spec.format) &&
(oldspec->freq == this->spec.freq) ) {
} else {
SDL_FreeAudioStream(this->stream);
if (this->iscapture) {
this->stream = SDL_NewAudioStream(this->spec.format,
this->spec.channels, this->spec.freq,
this->callbackspec.format,
this->callbackspec.channels,
this->callbackspec.freq);
} else {
this->stream = SDL_NewAudioStream(this->callbackspec.format,
this->callbackspec.channels,
this->callbackspec.freq, this->spec.format,
this->spec.channels, this->spec.freq);
}
if (!this->stream) {
return -1;
}
}
if (this->spec.size > this->work_buffer_len) {
Uint8 *ptr = (Uint8 *) SDL_realloc(this->work_buffer, this->spec.size);
if (ptr == NULL) {
return SDL_OutOfMemory();
}
this->work_buffer = ptr;
this->work_buffer_len = this->spec.size;
}
return 0;
}
static void ReleaseWasapiDevice(_THIS);
static SDL_bool
RecoverWasapiDevice(_THIS)
{
ReleaseWasapiDevice(this);
if (this->hidden->default_device_generation) {
this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration);
}
if (WASAPI_ActivateDevice(this, SDL_TRUE) == -1) {
SDL_OpenedAudioDeviceDisconnected(this);
return SDL_FALSE;
}
this->hidden->device_lost = SDL_FALSE;
return SDL_TRUE;
}
static SDL_bool
RecoverWasapiIfLost(_THIS)
{
const int generation = this->hidden->default_device_generation;
SDL_bool lost = this->hidden->device_lost;
if (!SDL_AtomicGet(&this->enabled)) {
return SDL_FALSE;
}
if (!this->hidden->client) {
return SDL_TRUE;
}
if (!lost && (generation > 0)) {
const int newgen = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration);
if (generation != newgen) {
lost = SDL_TRUE;
}
}
return lost ? RecoverWasapiDevice(this) : SDL_TRUE;
}
static Uint8 *
WASAPI_GetDeviceBuf(_THIS)
{
BYTE *buffer = NULL;
while (RecoverWasapiIfLost(this) && this->hidden->render) {
if (!WasapiFailed(this, IAudioRenderClient_GetBuffer(this->hidden->render, this->spec.samples, &buffer))) {
return (Uint8 *) buffer;
}
SDL_assert(buffer == NULL);
}
return (Uint8 *) buffer;
}
static void
WASAPI_PlayDevice(_THIS)
{
if (this->hidden->render != NULL) {
WasapiFailed(this, IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0));
}
}
static void
WASAPI_WaitDevice(_THIS)
{
while (RecoverWasapiIfLost(this) && this->hidden->client && this->hidden->event) {
DWORD waitResult = WaitForSingleObjectEx(this->hidden->event, 200, FALSE);
if (waitResult == WAIT_OBJECT_0) {
const UINT32 maxpadding = this->spec.samples;
UINT32 padding = 0;
if (!WasapiFailed(this, IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) {
if (this->iscapture) {
if (padding > 0) {
break;
}
} else {
if (padding <= maxpadding) {
break;
}
}
}
} else if (waitResult != WAIT_TIMEOUT) {
IAudioClient_Stop(this->hidden->client);
SDL_OpenedAudioDeviceDisconnected(this);
}
}
}
static int
WASAPI_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
SDL_AudioStream *stream = this->hidden->capturestream;
const int avail = SDL_AudioStreamAvailable(stream);
if (avail > 0) {
const int cpy = SDL_min(buflen, avail);
SDL_AudioStreamGet(stream, buffer, cpy);
return cpy;
}
while (RecoverWasapiIfLost(this)) {
HRESULT ret;
BYTE *ptr = NULL;
UINT32 frames = 0;
DWORD flags = 0;
if (!this->hidden->capture) {
SDL_Delay(((this->spec.samples * 1000) / this->spec.freq));
SDL_memset(buffer, this->spec.silence, buflen);
return buflen;
}
ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
if (ret != AUDCLNT_S_BUFFER_EMPTY) {
WasapiFailed(this, ret);
}
if ((ret == AUDCLNT_S_BUFFER_EMPTY) || !frames) {
WASAPI_WaitDevice(this);
} else if (ret == S_OK) {
const int total = ((int) frames) * this->hidden->framesize;
const int cpy = SDL_min(buflen, total);
const int leftover = total - cpy;
const SDL_bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) ? SDL_TRUE : SDL_FALSE;
if (silent) {
SDL_memset(buffer, this->spec.silence, cpy);
} else {
SDL_memcpy(buffer, ptr, cpy);
}
if (leftover > 0) {
ptr += cpy;
if (silent) {
SDL_memset(ptr, this->spec.silence, leftover);
}
if (SDL_AudioStreamPut(stream, ptr, leftover) == -1) {
return -1;
}
}
ret = IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames);
WasapiFailed(this, ret);
return cpy;
}
}
return -1;
}
static void
WASAPI_FlushCapture(_THIS)
{
BYTE *ptr = NULL;
UINT32 frames = 0;
DWORD flags = 0;
if (!this->hidden->capture) {
return;
}
while (SDL_TRUE) {
const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
if (ret == AUDCLNT_S_BUFFER_EMPTY) {
break;
} else if (WasapiFailed(this, ret)) {
break;
} else if (WasapiFailed(this, IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames))) {
break;
}
}
SDL_AudioStreamClear(this->hidden->capturestream);
}
static void
ReleaseWasapiDevice(_THIS)
{
if (this->hidden->client) {
IAudioClient_Stop(this->hidden->client);
IAudioClient_Release(this->hidden->client);
this->hidden->client = NULL;
}
if (this->hidden->render) {
IAudioRenderClient_Release(this->hidden->render);
this->hidden->render = NULL;
}
if (this->hidden->capture) {
IAudioCaptureClient_Release(this->hidden->capture);
this->hidden->capture = NULL;
}
if (this->hidden->waveformat) {
CoTaskMemFree(this->hidden->waveformat);
this->hidden->waveformat = NULL;
}
if (this->hidden->capturestream) {
SDL_FreeAudioStream(this->hidden->capturestream);
this->hidden->capturestream = NULL;
}
if (this->hidden->activation_handler) {
WASAPI_PlatformDeleteActivationHandler(this->hidden->activation_handler);
this->hidden->activation_handler = NULL;
}
if (this->hidden->event) {
CloseHandle(this->hidden->event);
this->hidden->event = NULL;
}
}
static void
WASAPI_CloseDevice(_THIS)
{
WASAPI_UnrefDevice(this);
}
void
WASAPI_RefDevice(_THIS)
{
SDL_AtomicIncRef(&this->hidden->refcount);
}
void
WASAPI_UnrefDevice(_THIS)
{
if (!SDL_AtomicDecRef(&this->hidden->refcount)) {
return;
}
ReleaseWasapiDevice(this);
SDL_free(this->hidden->devid);
SDL_free(this->hidden);
}
int
WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
{
const SDL_AudioSpec oldspec = this->spec;
const AUDCLNT_SHAREMODE sharemode = AUDCLNT_SHAREMODE_SHARED;
UINT32 bufsize = 0;
REFERENCE_TIME default_period = 0;
IAudioClient *client = this->hidden->client;
IAudioRenderClient *render = NULL;
IAudioCaptureClient *capture = NULL;
WAVEFORMATEX *waveformat = NULL;
SDL_AudioFormat test_format;
SDL_AudioFormat wasapi_format = 0;
HRESULT ret = S_OK;
DWORD streamflags = 0;
SDL_assert(client != NULL);
#if defined(__WINRT__) || defined(__GDK__)
this->hidden->event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS);
#else
this->hidden->event = CreateEventW(NULL, 0, 0, NULL);
#endif
if (this->hidden->event == NULL) {
return WIN_SetError("WASAPI can't create an event handle");
}
ret = IAudioClient_GetMixFormat(client, &waveformat);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't determine mix format", ret);
}
SDL_assert(waveformat != NULL);
this->hidden->waveformat = waveformat;
this->spec.channels = (Uint8) waveformat->nChannels;
wasapi_format = WaveFormatToSDLFormat(waveformat);
for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) {
if (test_format == wasapi_format) {
this->spec.format = test_format;
break;
}
}
if (!test_format) {
return SDL_SetError("%s: Unsupported audio format", "wasapi");
}
ret = IAudioClient_GetDevicePeriod(client, &default_period, NULL);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't determine minimum device period", ret);
}
#if 0#else
if (this->spec.freq != waveformat->nSamplesPerSec) {
streamflags |= (AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY);
waveformat->nSamplesPerSec = this->spec.freq;
waveformat->nAvgBytesPerSec = waveformat->nSamplesPerSec * waveformat->nChannels * (waveformat->wBitsPerSample / 8);
}
#endif
streamflags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
ret = IAudioClient_Initialize(client, sharemode, streamflags, 0, 0, waveformat, NULL);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't initialize audio client", ret);
}
ret = IAudioClient_SetEventHandle(client, this->hidden->event);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't set event handle", ret);
}
ret = IAudioClient_GetBufferSize(client, &bufsize);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't determine buffer size", ret);
}
{
const float period_millis = default_period / 10000.0f;
const float period_frames = period_millis * this->spec.freq / 1000.0f;
this->spec.samples = (Uint16)SDL_ceilf(period_frames);
}
SDL_CalculateAudioSpec(&this->spec);
this->hidden->framesize = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
if (this->iscapture) {
this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq);
if (!this->hidden->capturestream) {
return -1;
}
ret = IAudioClient_GetService(client, &SDL_IID_IAudioCaptureClient, (void**) &capture);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't get capture client service", ret);
}
SDL_assert(capture != NULL);
this->hidden->capture = capture;
ret = IAudioClient_Start(client);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't start capture", ret);
}
WASAPI_FlushCapture(this);
} else {
ret = IAudioClient_GetService(client, &SDL_IID_IAudioRenderClient, (void**) &render);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't get render client service", ret);
}
SDL_assert(render != NULL);
this->hidden->render = render;
ret = IAudioClient_Start(client);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't start playback", ret);
}
}
if (updatestream) {
return UpdateAudioStream(this, &oldspec);
}
return 0;
}
static int
WASAPI_OpenDevice(_THIS, const char *devname)
{
LPCWSTR devid = (LPCWSTR) this->handle;
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
WASAPI_RefDevice(this);
if (!devid) {
this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration);
} else {
this->hidden->devid = SDL_wcsdup(devid);
if (!this->hidden->devid) {
return SDL_OutOfMemory();
}
}
if (WASAPI_ActivateDevice(this, SDL_FALSE) == -1) {
return -1;
}
return 0;
}
static void
WASAPI_ThreadInit(_THIS)
{
WASAPI_PlatformThreadInit(this);
}
static void
WASAPI_ThreadDeinit(_THIS)
{
WASAPI_PlatformThreadDeinit(this);
}
static void
WASAPI_Deinitialize(void)
{
WASAPI_PlatformDeinit();
}
static SDL_bool
WASAPI_Init(SDL_AudioDriverImpl * impl)
{
if (WASAPI_PlatformInit() == -1) {
return SDL_FALSE;
}
impl->DetectDevices = WASAPI_DetectDevices;
impl->ThreadInit = WASAPI_ThreadInit;
impl->ThreadDeinit = WASAPI_ThreadDeinit;
impl->OpenDevice = WASAPI_OpenDevice;
impl->PlayDevice = WASAPI_PlayDevice;
impl->WaitDevice = WASAPI_WaitDevice;
impl->GetDeviceBuf = WASAPI_GetDeviceBuf;
impl->CaptureFromDevice = WASAPI_CaptureFromDevice;
impl->FlushCapture = WASAPI_FlushCapture;
impl->CloseDevice = WASAPI_CloseDevice;
impl->Deinitialize = WASAPI_Deinitialize;
impl->GetDefaultAudioInfo = WASAPI_GetDefaultAudioInfo;
impl->HasCaptureSupport = SDL_TRUE;
impl->SupportsNonPow2Samples = SDL_TRUE;
return SDL_TRUE;
}
AudioBootStrap WASAPI_bootstrap = {
"wasapi", "WASAPI", WASAPI_Init, SDL_FALSE
};
#endif