1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
mod components;
mod convert;
use components::*;
use crate::common::Result;
use crate::config::Config;
use crate::state::{State, StateUpdate};
use async_std::io;
use async_std::prelude::*;
use async_std::task;
use termion::{clear, cursor};
const ALTERNATE_SCREEN: &str = csi!("?1049h");
const MAIN_SCREEN: &str = csi!("?1049l");
#[derive(Debug, Clone)]
enum Mode {
Full,
Inline(usize),
}
impl Mode {
pub fn setup(&self) -> Option<String> {
let setup = match self {
Self::Full => format!("{}{}", ALTERNATE_SCREEN, cursor::Goto(1, 1)),
Self::Inline(height) => {
let room = std::iter::repeat("\n")
.take(*height)
.collect::<Vec<&str>>()
.join("");
let up = *height as u16;
format!("{}{}\r", room, cursor::Up(up))
}
};
Some(setup)
}
pub fn teardown(&self) -> Option<String> {
let teardown = match self {
Self::Full => MAIN_SCREEN.to_string(),
Self::Inline(_) => format!("{}{}{}", clear::CurrentLine, clear::AfterCursor, "\r"),
};
Some(teardown)
}
}
#[derive(Debug)]
pub struct Canvas<W: io::Write + Send + Unpin + 'static> {
mode: Mode,
writer: W,
prompt: PromptComponent,
gauge: GaugeComponent,
list: ListComponent,
}
impl<W: io::Write + Send + Unpin + 'static> Canvas<W> {
pub async fn new(config: &Config, writer: W) -> Result<Self> {
let mode = if config.screen.is_full() {
Mode::Full
} else {
let height = config.screen.height();
Mode::Inline(height)
};
let prompt = config.into();
let gauge = config.into();
let list = config.into();
let mut canvas = Self {
mode,
writer,
prompt,
gauge,
list,
};
if let Some(setup) = canvas.mode.setup() {
canvas.write(&setup).await?;
}
Ok(canvas)
}
pub async fn render(&mut self, state: &State) -> Result<()> {
match state.last_update() {
StateUpdate::Query => {
let display = format!("{}\r{}", clear::CurrentLine, self.prompt.render(state));
self.write(&display).await?;
}
_ => {
self.list.scroll(state);
let list_renderer = self.list.render(state);
let list_len = list_renderer.len();
let gauge_separator = if list_len == 0 { "" } else { "\n" };
let display = format!(
"{down}{clrl}\r{gauge}{gauge_sep}{list}{clra}{up}{clrl}\r{prompt}",
clrl = clear::CurrentLine,
down = cursor::Down(1),
gauge = self.gauge.render(state),
gauge_sep = gauge_separator,
list = list_renderer,
clra = clear::AfterCursor,
up = cursor::Up((list_len + 1) as u16),
prompt = self.prompt.render(state),
);
self.write(&display).await?;
}
}
Ok(())
}
async fn write(&mut self, display: &str) -> Result<()> {
self.writer.write_all(display.as_bytes()).await?;
self.writer.flush().await?;
Ok(())
}
}
impl<W: io::Write + Send + Unpin + 'static> Drop for Canvas<W> {
fn drop(&mut self) {
task::block_on(async {
if let Some(teardown) = self.mode.teardown() {
self.write(&teardown)
.await
.expect("Error writing to output");
}
});
}
}