Struct scoundrel::EngineInstance
source · [−]pub struct EngineInstance {
pub event_loop: EventsLoop,
pub gl_context: WindowedContext,
pub pipeline: GlyphRenderer,
pub gamepad: Gilrs,
pub world: World,
}
Fields
event_loop: EventsLoop
gl_context: WindowedContext
pipeline: GlyphRenderer
gamepad: Gilrs
world: World
Trait Implementations
sourceimpl Default for EngineInstance
impl Default for EngineInstance
sourceimpl Renderable for EngineInstance
impl Renderable for EngineInstance
Auto Trait Implementations
impl !RefUnwindSafe for EngineInstance
impl !Send for EngineInstance
impl !Sync for EngineInstance
impl Unpin for EngineInstance
impl !UnwindSafe for EngineInstance
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.