[][src]Crate salva2d

Salva is a 2 and 3-dimensional particle-based fluid simulation engine for games and animations. It uses nalgebra for vector/matrix math and can optionally interface with nphysics for two-way coupling with rigid bodies, multibodies, and deformable bodies. 2D and 3D implementations both share (mostly) the same code!

Examples are available in the examples2d and examples3d directories. Because those demos are based on WASM and WebGl 1.0 they should work on most modern browsers. Feel free to ask for help and discuss features on the official user forum.

Why the name Salva?

The name of this library is inspired from the famous surrealist artist Salvador Dalì. The logo of Salva is inspired from its renown painting The Persistence of Memory.

Features

  • PBF pressure resolution.
  • XSPH viscosity.
  • Multiphase fluids.
  • Optional two-way coupling with bodies from nphysics.
  • WASM support

Modules

geometry

Acceleration data structures for collision detection.

kernel

Smoothing kernels.

math

Compilation flags dependent aliases for mathematical types.

object

Fluid and boundary objects that can be simulated.

solver

Algorithms for solving pressure, viscosity, surface tension, etc.

Structs

LiquidWorld

The physics world for simulating fluids with boundaries.

TimestepManager

Structure responsible for regulatin the timestep length of the simulation.