pub struct GameSCmdUpdateTargetPointEvent {
pub m_target: GameSMapCoord3D,
}Fields§
§m_target: GameSMapCoord3DImplementations§
Trait Implementations§
source§impl Clone for GameSCmdUpdateTargetPointEvent
impl Clone for GameSCmdUpdateTargetPointEvent
source§fn clone(&self) -> GameSCmdUpdateTargetPointEvent
fn clone(&self) -> GameSCmdUpdateTargetPointEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl From<GameSCmdUpdateTargetPointEvent> for ReplayGameEvent
impl From<GameSCmdUpdateTargetPointEvent> for ReplayGameEvent
source§fn from(source: GameSCmdUpdateTargetPointEvent) -> ReplayGameEvent
fn from(source: GameSCmdUpdateTargetPointEvent) -> ReplayGameEvent
Converts to this type from the input type.
source§impl PartialEq<GameSCmdUpdateTargetPointEvent> for GameSCmdUpdateTargetPointEvent
impl PartialEq<GameSCmdUpdateTargetPointEvent> for GameSCmdUpdateTargetPointEvent
source§fn eq(&self, other: &GameSCmdUpdateTargetPointEvent) -> bool
fn eq(&self, other: &GameSCmdUpdateTargetPointEvent) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for GameSCmdUpdateTargetPointEvent
Auto Trait Implementations§
impl RefUnwindSafe for GameSCmdUpdateTargetPointEvent
impl Send for GameSCmdUpdateTargetPointEvent
impl Sync for GameSCmdUpdateTargetPointEvent
impl Unpin for GameSCmdUpdateTargetPointEvent
impl UnwindSafe for GameSCmdUpdateTargetPointEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more