rustemon 1.0.0

Library wrapping the awesome PokeAPI
Documentation

Rustemon

This library is a wrapper for the awesome PokeApi, which provides all the informations you need about Pokémons !

Fully written in Rust, this library covers the whole PokeApi REST api v2.

How to import it ?

Adds the following in the dependencies of your Cargo.toml :

rustemon = "1.0.0"

How to use it ?

As you noticed in the documentation of PokeApi, every endpoints and models are declared in groups.

The library kept this group oriented architecture !

Models

All the models are located into the following module :

rustemon::model

For example, if you want the type Pokemon located in the group pokemon, it is located here :

rustemon::model::pokemon::Pokemon
Endpoints

The endpoints follow the same naming rule, for example, if you want to call the evolution chain endpoint from the evolution group :

rustemon::evolution::evolution_chain

For each endpoints, 4 functions are defined :

  • get_page : without parameters, calls the endpoint without any informations to retrieve the first page of the paginated response for the endpoint, as defined here,
  • get_page_with_param : allows you to modify the parameters for the paginated query,
  • get_by_id : calls the endpoint using the id of the targeted resource,
  • get_by_name : calls the endpoint using the name of the targeted resource.

By default, the endpoints are all async ! Which means you NEED to add a async runtime (such as tokio for example), in order for the library to work.

If you want a synchronous call to the PokeAPI, the blocking module is there for you. The same 4 functions are also available. If you intend to use the evolution_chain endpoint from the evolution group in a synchronous call :

rustemon::blocking::evolution::evolution_chain

Caching

All the endpoints are cached automatically when the api's response is a success. The cache lives for 1 day. After that, the next successful call will refresh the cache for another day.

License

The license of the library can be found here.

Contribution

If you find any bug or improvement that you find valuable, please fill an issue right there -> project issues