Struct rust_snake::game::snake::Snake[][src]

pub struct Snake {
    pub gl: GlGraphics,
    pub snake_parts: LinkedList<SnakePiece>,
    pub width: u32,
    pub d: Direction,
}

Fields

gl: GlGraphicssnake_parts: LinkedList<SnakePiece>width: u32d: Direction

Implementations

impl Snake[src]

pub fn render(&mut self, args: &RenderArgs)[src]

pub fn update(&mut self, just_eaten: bool, cols: u32, rows: u32) -> bool[src]

Move the snake if valid, otherwise returns false.

pub fn is_collide(&self, x: u32, y: u32) -> bool[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,