Struct rust_snake::game::Game[][src]

pub struct Game {
    pub gl: GlGraphics,
    pub rows: u32,
    pub cols: u32,
    pub snake: Snake,
    pub just_eaten: bool,
    pub square_width: u32,
    pub food: Food,
    pub score: u32,
}

Fields

gl: GlGraphicsrows: u32cols: u32snake: Snakejust_eaten: boolsquare_width: u32food: Foodscore: u32

Implementations

impl Game[src]

pub fn render(&mut self, args: &RenderArgs)[src]

pub fn update(&mut self, _: &UpdateArgs) -> bool[src]

pub fn pressed(&mut self, btn: &Button)[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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    V: MultiLane<T>,