[][src]Module rust_warrior::engine

ECS-based game engine

This module contains the specs implementation, which defines the interactions that occur when levels are played. Unsurprisingly, this ECS-based engine has Entities, Components, and Systems.

Entities

There are one or more entities created, depending on the level. There is always a warrior. There can be one or more sludge enemies.

Components

See components module.

Systems

See systems module.

Modules

components

the "C" in ECS

systems

the "S" in ECS

Functions

start

The entry point for the engine, called by Game