1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
use crate::math::{Point3, Ray, Vector3};
pub struct Camera {
origin: Point3,
lower_left_corner: Point3,
horizontal: Vector3,
vertical: Vector3,
}
impl Camera {
pub fn new() -> Self {
let aspect_ratio = 16.0 / 9.0;
let viewport_height = 2.0;
let viewport_width = aspect_ratio * viewport_height;
let focal_length = 1.0;
let origin = Point3::new(0.0, 0.0, 0.0);
let horizontal = Vector3::new(viewport_width, 0.0, 0.0);
let vertical = Vector3::new(0.0, viewport_height, 0.0);
let lower_left_corner =
origin - horizontal / 2.0 - vertical / 2.0 - Vector3::new(0.0, 0.0, focal_length);
Camera {
origin,
lower_left_corner,
horizontal,
vertical,
}
}
pub fn ray(&self, u: f64, v: f64) -> Ray {
Ray::new(
self.origin,
self.lower_left_corner + u * self.horizontal + v * self.vertical - self.origin,
)
}
}