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//! `rsevents` is an implementation of WIN32's auto- and manual-reset events for the rust world. //! Events are synchronization primitives (i.e. not implemented atop of mutexes) used to either //! create other synchronization primitives with or for implementing signalling between threads. //! //! Events come in two different flavors: [`AutoResetEvent`] and [`ManualResetEvent`], both //! implementing the [`Event`] trait for abstracting over the underlying event type. Internally, //! both are implemented with the unsafe [`RawEvent`] and use the `parking_lot_core` crate to //! take care of efficiently suspending (parking) threads while they wait for an event to become //! signalled. extern crate parking_lot_core; use parking_lot_core as plc; use parking_lot_core::ParkResult; use std::sync::atomic::{AtomicBool, Ordering, ATOMIC_BOOL_INIT}; use std::time::{Duration, Instant}; #[cfg(test)] use std::sync::Arc; #[cfg(test)] use std::thread; struct RawEvent(AtomicBool); // true for set, false for unset /// A representation of the state of an `[Event]`, which can either be `Set` (i.e. signalled, /// ready) or `Unset` (i.e. not ready). #[derive(Clone, Debug, PartialEq)] pub enum State { /// The event is available and call(s) to [`Event::wait()`] will go through without /// blocking, i.e. the event is signalled. Set, /// The event is unavailable and calls to [`Event::wait()`] will block until the event /// becomes set, i.e. the event is unsignalled. Unset, } /// An `Event` is a synchronization primitive that is functionally the equivalent of an (optionally /// gated) waitable boolean that allows for synchronization between threads. Unlike mutexes and /// condition variables which are most often used to restrict access to a critical section, events /// are more appropriate for efficiently signalling remote threads or waiting on a remote thread to /// change state. pub trait Event { fn new(initial_state: State) -> Self; /// Signal that the event has been set. Depending on the type of event, this may allow one or /// more parked or future waiters through. See [`AutoResetEvent::set()`] and /// [`ManualResetEvent::set()`] for type-specific details. fn set(&self); /// Set the state of the internal event to [`State::Unset`], regardless of its current status. fn reset(&self); /// Check if the event has been signalled, and if not, block waiting for it to be set. fn wait(&self); /// Check if the event has been signalled, and if not, block for `limit` waiting for it to be set. /// Returns `true` if the event was originally set or if it was signalled within the specified /// duration, and `false` otherwise (if the timeout elapsed without the event becoming set). fn wait_for(&self, limit: Duration) -> bool; /// Test if an `Event` is available without blocking, return `false` immediately if it is not /// set. Note that this is *not* the same as calling [`Event::wait_for()`] with a `Duration` of /// zero, as the calling thread never yields. fn wait0(&self) -> bool; } /// An `AutoResetEvent` is a gated [`Event`] that is functionally equivalent to a "waitable /// boolean" and can be atomically waited upon and consumed to signal one and only one waiter at a /// time, thereby guaranteeing exclusive access to a critical section. /// /// While an `AutoResetEvent` can be used to implement mutexes and condition variables, it is more /// appropriate for uses involving signalling between two or more threads. Unlike a /// `ManualResetEvent`, an `AutoResetEvent`'s `set` state is selectively made visible to only one /// waiter at a time (including past waiters currently in a suspended/parked state). When /// [`AutoResetEvent::set()`] is called, at most one thread blocked in a call to /// [`AutoResetEvent::wait()`] will be let through (hence the "gated" description). If a previously /// parked thread was awaked, then the event's state remains unset for all future callers, but if /// no threads were previously parked waiting for this event to be signalled then only the next /// thread to call `AutoResetEvent::wait()` on this instance will be let through without blocking. pub struct AutoResetEvent { event: RawEvent, } impl Event for AutoResetEvent { /// Create a new [`AutoResetEvent`] that can be used to atomically signal one waiter at a time. fn new(state: State) -> AutoResetEvent { Self { event: RawEvent::new(state == State::Set), } } /// Triggers the underlying [`RawEvent`], either releasing one suspended waiter or allowing one /// future caller to exclusively obtain the event. fn set(&self) { self.event.set_one() } /// Set the state of the internal event to [`State::Unset`], regardless of its current status. fn reset(&self) { self.event.reset() } /// Check if the event has been signalled, and if not, block waiting for it to be set. When the /// event becomes available, its state is atomically set to [`State::Unset`], allowing only /// one waiter through. fn wait(&self) { self.event.unlock_one() } /// Check if the event has been signalled, and if not, block for `limit` waiting for it to be set. /// If and when the event becomes available, its state is atomically set to [`State::Unset`], /// allowing only one waiter through. /// /// Returns `true` if the event was originally set or if it was signalled within the specified /// duration, and `false` otherwise (if the timeout elapsed without the event becoming set). fn wait_for(&self, limit: Duration) -> bool { self.event.wait_one_for(limit) } /// Test if an `Event` is available without blocking, returning `false` immediately if it is /// not set. **This is _not_ a `peek()` function:** if the event's state was [`State::Set`], it /// is atomically reset to [`State::Unset`]. /// /// Note that this is additionally _not_ the same as calling [`Event::wait_for()`] with a /// `Duration` of zero, as the calling thread never yields. fn wait0(&self) -> bool { self.event.try_unlock_one() } } /// A `ManualResetEvent` is an [`Event`] impl best understood as a "waitable boolean" that /// efficiently synchronizes thread access to a shared state, allowing one or more threads to wait /// for a signal from one or more other threads, where the signal could have either occurred in the /// past or could come at any time in the future. /// /// Unlike an `AutoResetEvent` which atomically allows one and only one waiter through /// each time the underlying `[RawEvent]` is set, a `ManualResetEvent` unparks all past waiters and /// allows all future waiters calling [`Event::wait()`] to continue without blocking (until /// [`ManualResetEvent::reset()`] is called). /// /// A `ManualResetEvent` is rarely appropriate for general purpose thread synchronization (à la /// condition variables and mutexes), where exclusive access to a protected critical section is /// usually desired, as if multiple threads are suspended/parked waiting for the event to be /// signalled and then `Event::set()` is called, _all_ of the suspended threads will be unparked /// and will resume. However, a `ManualResetEvent` shines when it comes to setting persistent /// state indicators, such as a globally-shared abort flag. pub struct ManualResetEvent { event: RawEvent, } impl Event for ManualResetEvent { /// Create a new [`ManualResetEvent`]. fn new(state: State) -> ManualResetEvent { Self { event: RawEvent::new(state == State::Set), } } /// Puts the underlying [`RawEvent`] into a set state, releasing all suspended waiters (if any) /// and leaving the event set for future callers. fn set(&self) { self.event.set_all() } /// Set the state of the internal event to [`State::Unset`], regardless of its current status. fn reset(&self) { self.event.reset() } /// Check if the underlying event is in a set state or wait for its state to become /// [`State::Set`]. The event's state is not affected by this operation, i.e. it remains set /// for future callers even after this function call returns. fn wait(&self) { self.event.unlock_all() } /// Check if the underlying event is in a set state (and return immediately) or wait for it to /// become set, up to the limit specified by the `Duration` parameter. /// /// Returns `true` if the event was initially set or if it became set within the timelimit /// specified. Otherise returns `false` if the timeout elapsed without the event becoming /// available. fn wait_for(&self, limit: Duration) -> bool { self.event.wait_all_for(limit) } /// Test if an `Event` is available without blocking, returning `false` immediately if it is /// not set. /// /// Note that this is NOT the same as calling [`Event::wait_for()`] with a `Duration` of /// zero, as the calling thread never yields. fn wait0(&self) -> bool { self.event.try_unlock_all() } } impl RawEvent { fn new(state: bool) -> RawEvent { let event = RawEvent(ATOMIC_BOOL_INIT); event.0.store(state, Ordering::Relaxed); event } /// Parks the calling thread until the underlying event has unlocked unsafe fn suspend_one(&self) { plc::park( self as *const RawEvent as usize, || !self.try_unlock_one(), || {}, |_, _| {}, plc::DEFAULT_PARK_TOKEN, None, ); } unsafe fn suspend_all(&self) { plc::park( self as *const RawEvent as usize, || !self.try_unlock_all(), || {}, |_, _| {}, plc::DEFAULT_PARK_TOKEN, None, ); } /// Attempts to exclusively obtain the event. Returns true upon success. fn try_unlock_one(&self) -> bool { self.0.swap(false, Ordering::AcqRel) } /// Attempts to obtain the event (without locking out future callers). Returns true upon success. fn try_unlock_all(&self) -> bool { self.0.load(Ordering::Acquire) } /// Trigger the event, releasing all waiters fn set_all(&self) { self.0.store(true, Ordering::Release); unsafe { plc::unpark_all(self as *const RawEvent as usize, plc::DEFAULT_UNPARK_TOKEN) }; } fn unlock_one(&self) { if !self.try_unlock_one() { unsafe { self.suspend_one(); } } } fn unlock_all(&self) { if !self.try_unlock_all() { unsafe { self.suspend_all(); } } } /// Trigger the event, releasing one waiter fn set_one(&self) { let unpark_result = unsafe { plc::unpark_one(self as *const RawEvent as usize, |_| { plc::DEFAULT_UNPARK_TOKEN }) }; if unpark_result.unparked_threads == 0 { // Leave this event unlocked so another thread may obtain it later. But keep in mind // another thread may have obtained the event while we were here, so only set it to // `true` if it is currently `false` (as we expect it to be). self.0.compare_and_swap(false, true, Ordering::Relaxed); } } /// Put the event in a locked (reset) state. fn reset(&self) { self.0.store(false, Ordering::Release); } fn wait_one_for(&self, limit: Duration) -> bool { let end = Instant::now() + limit; let wait_result = unsafe { plc::park( self as *const RawEvent as usize, || !self.try_unlock_one(), || {}, |_, _| {}, plc::DEFAULT_PARK_TOKEN, Some(end), ) }; wait_result != ParkResult::TimedOut } fn wait_all_for(&self, limit: Duration) -> bool { let end = Instant::now() + limit; let wait_result = unsafe { plc::park( self as *const RawEvent as usize, || !self.try_unlock_all(), || {}, |_, _| {}, plc::DEFAULT_PARK_TOKEN, Some(end), ) }; wait_result != ParkResult::TimedOut } } #[test] fn sanity_check() { let event = RawEvent::new(true); assert_eq!(true, event.try_unlock_one()); let event = RawEvent::new(false); assert_eq!(false, event.try_unlock_one()); } #[test] fn basic_locking() { let event = RawEvent::new(false); event.set_all(); assert_eq!(true, event.try_unlock_one()); } #[test] fn basic_unlocking() { let event = RawEvent::new(true); event.reset(); assert_eq!(false, event.try_unlock_one()); } #[test] fn basic_double_unlock() { let event = AutoResetEvent::new(State::Set); assert_eq!(true, event.wait0()); assert_eq!(false, event.wait0()); let event = ManualResetEvent::new(State::Set); assert_eq!(true, event.wait0()); assert_eq!(true, event.wait0()); } #[test] fn suspend_and_resume() { // this is the main event we're trying to wait on let event1 = Arc::new(AutoResetEvent::new(State::Unset)); // and this event is used to tell the main thread that the worker thread is ready for it let event2 = Arc::new(ManualResetEvent::new(State::Unset)); let thread = { let event1 = event1.clone(); let event2 = event2.clone(); thread::spawn(move || { assert_eq!(false, event1.wait0()); // signal to the first event that we are ready for event1 to be unlocked event2.set(); event1.wait(); }) }; event2.wait(); event1.set(); thread.join(); } #[test] /// Verify that when a thread is unlocked only one waiting thread gets through. fn single_thread_release() { use std::sync::atomic::ATOMIC_USIZE_INIT; let event = Arc::new(AutoResetEvent::new(State::Unset)); let event2 = Arc::new(AutoResetEvent::new(State::Unset)); // used to signal that a waiter has finished let succeed_count = Arc::new(ATOMIC_USIZE_INIT); succeed_count.store(0, Ordering::Relaxed); let create_waiter = || { let event = event.clone(); let event2 = event2.clone(); let succeed_count = succeed_count.clone(); thread::spawn(move || { event.wait(); succeed_count.fetch_add(1, Ordering::AcqRel); event2.set(); }) }; // create 50 threads that will contend for the event for _ in 0..50 { create_waiter(); } // hopefully let just one event through event.set(); // yield for 100 time slices for _ in 0..100 { std::thread::yield_now(); } event2.wait(); assert_eq!(succeed_count.load(Ordering::Acquire), 1); event.set(); event2.wait(); assert_eq!(succeed_count.load(Ordering::Acquire), 2); }