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mod shm; pub use crate::types::*; pub use bwapi_wrapper::prelude::*; pub mod aimodule; pub mod bullet; pub mod can_do; pub mod client; pub mod command; pub mod force; pub mod game; pub mod player; pub mod predicate; pub mod region; pub mod types; pub mod unit; pub use aimodule::AiModule; pub use force::Force; pub use game::Game; pub use player::Player; pub use unit::Unit; pub fn start(mut module: impl AiModule) { let mut client = client::Client::default(); println!("Waiting for frame to start"); while !client.get_game().is_in_game() { client.update(&mut module); } while client.get_game().is_in_game() { client.update(&mut module); } }