use std::cell::RefCell;
use cgmath::{InnerSpace, Matrix4, Quaternion, Vector3};
use wgpu::{BufferUsages, Device};
use wgpu::util::{BufferInitDescriptor, DeviceExt};
use crate::asset::AssetManagerRc;
use crate::model::{Color, InstShaderImplType, InstShaderType, InstSimpleColorBuf, Mesh, Model, ModelFactory, ModelHandle, PrimitiveStateType, Submesh, VertexPos, VertexShaderType, SABER_DIR};
use crate::ui::UIManagerRc;
pub struct PointerParam {
color: Color,
}
impl PointerParam {
pub fn new(color: &Color) -> Self {
Self {
color: *color,
}
}
}
impl ModelFactory for PointerParam {
type Model = Pointer;
fn get_name() -> &'static str {
"pointer"
}
fn get_mesh(_asset_mgr: AssetManagerRc, device: &Device) -> Mesh {
let dir = SABER_DIR.normalize();
let vertexes = [
VertexPos { pos: [0.0, 0.0, 0.0] },
VertexPos { pos: [dir.x, dir.y, dir.z] },
];
let indexes: [u16; 2] = [
0,
1,
];
let submesh = Submesh::new(0, indexes.len() as u32, 0, PrimitiveStateType::LineList, InstShaderType::SimpleColor);
let vertex_buf = device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&vertexes),
usage: BufferUsages::VERTEX,
});
let index_buf = device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&indexes),
usage: BufferUsages::INDEX,
});
let submeshes = Box::from([submesh]);
Mesh::new(vertex_buf, index_buf, VertexShaderType::Pos, submeshes)
}
fn create(self, handle: ModelHandle, _device: &Device, _inst_sh_impls: &mut [InstShaderImplType], _ui_manager: UIManagerRc) -> Self::Model {
Pointer::new(self, handle)
}
}
pub struct Pointer {
param: PointerParam,
handle: ModelHandle,
inner: RefCell<Inner>,
}
struct Inner {
scale: f32,
pos: Vector3<f32>,
rot: Quaternion<f32>,
}
impl Pointer { fn new(param: PointerParam, handle: ModelHandle) -> Self {
Self {
param,
handle,
inner: RefCell::new(Inner {
scale: 1.0,
pos: Vector3::new(0.0, 0.0, 0.0),
rot: Quaternion::new(1.0, 0.0, 0.0, 0.0),
}),
}
}
pub fn set_visible(&self, visible: bool) {
self.handle.set_visible(0, visible);
}
pub fn set_scale(&self, scale: f32) {
self.inner.borrow_mut().scale = scale;
}
pub fn set_pos(&self, pos: &Vector3<f32>) {
self.inner.borrow_mut().pos = *pos;
}
pub fn set_rot(&self, rot: &Quaternion<f32>) {
self.inner.borrow_mut().rot = *rot;
}
}
impl Model for Pointer {
fn fill_simple_color(&self, inst_index: u32) -> InstSimpleColorBuf {
assert!(inst_index == 0);
let inner = self.inner.borrow();
let model_m = Matrix4::from_translation(inner.pos) * Matrix4::from(inner.rot) * Matrix4::from_scale(inner.scale);
InstSimpleColorBuf::fill(&self.param.color, &model_m)
}
}