#[derive(Debug, PartialEq, Serialize, Deserialize)]
pub struct LastOperationResource {
#[serde(rename = "state")]
pub state: State,
#[serde(rename = "description", skip_serializing_if = "Option::is_none")]
pub description: Option<String>,
#[serde(rename = "instance_usable", skip_serializing_if = "Option::is_none")]
pub instance_usable: Option<bool>,
#[serde(rename = "update_repeatable", skip_serializing_if = "Option::is_none")]
pub update_repeatable: Option<bool>,
}
impl LastOperationResource {
pub fn new(state: State) -> LastOperationResource {
LastOperationResource {
state: state,
description: None,
instance_usable: None,
update_repeatable: None,
}
}
}
#[derive(Debug, PartialEq, Serialize, Deserialize)]
pub enum State {
#[serde(rename = "in progress")]
InProgress,
#[serde(rename = "succeeded")]
Succeeded,
#[serde(rename = "failed")]
Failed,
}