Crate rlbot[−][src]
RLBot is a framework for creating offline Rocket League bots. This crate lets you write bots using a simple, safe interface that should feel comfortable to Rust developers.
Most types in this crate are exported directly from RLBot, so for anything not documented here, you'll need to use RLBot's docs as the authoritative reference.
There are two ways to use this crate:
run_bot
– This is the high-level interface. It plays a single match from start to finish. It expects the app to have been launched by the RLBot framework, and runs its own game loop under framework control.init
– This is the low-level interface. You can use this to directly access the innards of RLBot for scripting, integration tests, or any other custom use-case.
Examples
This crate comes with a few examples to get you started.
examples/bot
– Demonstrates use of therun_bot
API.examples/simple
– Demonstrates use of theinit
API.
Structs
BallInfo | |
BoostInfo | |
BoostPad | |
FieldInfo | |
GameInfo | |
GoalInfo | |
LiveDataPacket | |
MatchSettings | |
MutatorSettings | |
Packeteer |
An iterator-like object that yields |
Physics | |
PlayerConfiguration | |
PlayerInfo | |
PlayerInput | |
RLBot |
The main interface to RLBot. All the RLBot calls that are available can be made through this struct. |
Rotator | |
ScoreInfo | |
Touch | |
Vector3 |
Enums
Traits
Bot |
A bot that can run within the RLBot framework. Instances of |
Functions
init |
Injects the RLBot core DLL into Rocket League, and initializes the interface DLL. This function might sleep for a bit while it waits for RLBot to fully initialize. |
run_bot |
Runs a bot under control of the RLBot framework. |
Type Definitions
CallbackFunction |