Crate rl_ball_sym

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Expand description

rl_ball_sym is a Rust implementation of a simulation of the Rocket League ball inside it’s field. It loads the real geometry from the game and simulates the ball’s movement in nanoseconds.

Example: ultra_basic

use rl_ball_sym::{load_standard, Predictions, Vec3A};

// load a standard standard match
let (game, mut ball) = load_standard();

// the current state of the ball in the game
ball.update(0., Vec3A::new(0., 0., 200.), Vec3A::new(0., 0., -0.1), Vec3A::new(0., 0., 0.));

// generate the ball prediction struct
// this is a list of 720 slices
// it goes 6 seconds into the future with 120 slices per second
let ball_prediction: Predictions = ball.get_ball_prediction_struct(&game);
assert_eq!(ball_prediction.len(), 720);

// ball is not modified, it stays the same!
assert_eq!(ball.time, 0.);

Re-exports

  • pub extern crate glam;
  • pub use crate::simulation::ball::Ball;
  • pub use crate::simulation::ball::Predictions;
  • pub use crate::simulation::game::Game;

Modules

  • Tools for compressing the binary field data at compile time and lazy-static decompressing it at runtime.
  • A collection of all the tools required to simulate the Rocket League ball inside it’s field.

Structs

  • A 3-dimensional vector.

Functions

  • Returns a Game object with a standard dropshot field and dropshot ball.
  • Returns a Game object with a standard hoops field and hoops ball.
  • Returns a Game object with a standard standard field and standard ball.
  • Returns a Game object with throwback stadium and a standard standard ball.