Expand description

Data structures used by operation inputs/outputs.

Modules

Structs

Configuration for creating a party invite.

Publicity configuration for creating a party. Null values will default

Output from a created invite.

A game handle.

External links for an identity.

The game an identity is currently participating in.

An identity handle.

Information about the identity’s current status, party, and active game.

A party activity denoting that the party is idle.

A party activity denoting that the party is currently searching for a lobby.

A party activity denoting that the party is currently in a lobby.

External links for a party.

A party handle.

A party invite.

An alias used to join a given party.

Extenral links for a party invite.

A party lobby.

A party member state denoting that the member is idle.

A party member state denoting that the member is currently searching for a lobby.

A party member state denoting that the member is in a lobby.

A party member state denoting that the member is currently waiting to start matchmaking.

A party member summary.

A party summary.

Provided by watchable endpoints used in blocking loops.

Enums

The current status of an identity. This helps players understand if another player is currently playing or has their game in the background.

Represents methods of joining a party.

A union representing the activity of a given party.

A union representing the current state of a party member.