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Module rg3d::engine[][src]

Expand description

Engine is container for all subsystems (renderer, ui, sound, resource manager). It also creates a window and an OpenGL context.

Modules

All possible errors that can happen in the engine.

A helper framework that reduces amount of low-level code and allows newcomers to quickly start writing games without getting bogged down in details.

Resource manager controls loading and lifetime of resource in the engine.

Structs

See module docs.

Physics binder is used to link graph nodes with rigid bodies. Scene will sync transform of node with its associated rigid body.