[−][src]Module rg3d::scene
Contains all structures and methods to create and manage scenes.
Scene is container for graph nodes, animations and physics.
Modules
base | Contains all structures and methods to create and manage base scene graph nodes. |
camera | Contains all methods and structures to create and manage cameras. |
graph | Contains all methods and structures to create and manage scene graphs. |
light | Contains all structures and methods to create and manage lights. |
mesh | Contains all structures and methods to create and manage mesh scene graph nodes. |
node | Contains all structures and methods to create and manage scene graph nodes. |
particle_system | Contains all structures and methods to create and manage particle systems. |
sprite | Contains all structures and methods to create and manage sprites. |
transform | Contains all structures and methods to create and manage transforms. |
Structs
PhysicsBinder | Physics binder is used to link graph nodes with rigid bodies. Scene will sync transform of node with its associated rigid body. |
Scene | See module docs. |
SceneContainer | Container for scenes in the engine. It just a simple wrapper around Pool. |