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use crate::{
    border::BorderBuilder,
    brush::Brush,
    canvas::CanvasBuilder,
    core::{algebra::Vector2, color::Color, pool::Handle},
    message::{
        MessageData, MessageDirection, ProgressBarMessage, UiMessage, UiMessageData, WidgetMessage,
    },
    node::UINode,
    widget::{Widget, WidgetBuilder},
    BuildContext, Control, NodeHandleMapping, UserInterface,
};
use std::ops::{Deref, DerefMut};

#[derive(Clone)]
pub struct ProgressBar<M: MessageData, C: Control<M, C>> {
    widget: Widget<M, C>,
    progress: f32,
    indicator: Handle<UINode<M, C>>,
    body: Handle<UINode<M, C>>,
}

crate::define_widget_deref!(ProgressBar<M, C>);

impl<M: MessageData, C: Control<M, C>> Control<M, C> for ProgressBar<M, C> {
    fn resolve(&mut self, node_map: &NodeHandleMapping<M, C>) {
        node_map.resolve(&mut self.indicator);
        node_map.resolve(&mut self.body);
    }

    fn arrange_override(&self, ui: &UserInterface<M, C>, final_size: Vector2<f32>) -> Vector2<f32> {
        let size = self.widget.arrange_override(ui, final_size);

        ui.send_message(WidgetMessage::width(
            self.indicator,
            MessageDirection::ToWidget,
            size.x * self.progress,
        ));

        ui.send_message(WidgetMessage::height(
            self.indicator,
            MessageDirection::ToWidget,
            size.y,
        ));

        size
    }

    fn handle_routed_message(
        &mut self,
        ui: &mut UserInterface<M, C>,
        message: &mut UiMessage<M, C>,
    ) {
        self.widget.handle_routed_message(ui, message);

        if message.destination() == self.handle {
            if let UiMessageData::ProgressBar(msg) = &message.data() {
                match *msg {
                    ProgressBarMessage::Progress(progress) => {
                        if progress != self.progress {
                            self.set_progress(progress);
                            self.invalidate_layout();
                        }
                    }
                }
            }
        }
    }
}

impl<M: MessageData, C: Control<M, C>> ProgressBar<M, C> {
    pub fn set_progress(&mut self, progress: f32) {
        self.progress = progress.min(1.0).max(0.0);
    }

    pub fn progress(&self) -> f32 {
        self.progress
    }
}

pub struct ProgressBarBuilder<M: MessageData, C: Control<M, C>> {
    widget_builder: WidgetBuilder<M, C>,
    body: Option<Handle<UINode<M, C>>>,
    indicator: Option<Handle<UINode<M, C>>>,
    progress: f32,
}

impl<M: MessageData, C: Control<M, C>> ProgressBarBuilder<M, C> {
    pub fn new(widget_builder: WidgetBuilder<M, C>) -> Self {
        Self {
            widget_builder,
            body: None,
            indicator: None,
            progress: 0.0,
        }
    }

    pub fn with_body(mut self, body: Handle<UINode<M, C>>) -> Self {
        self.body = Some(body);
        self
    }

    pub fn with_indicator(mut self, indicator: Handle<UINode<M, C>>) -> Self {
        self.indicator = Some(indicator);
        self
    }

    pub fn with_progress(mut self, progress: f32) -> Self {
        self.progress = progress.min(1.0).max(0.0);
        self
    }

    pub fn build(self, ctx: &mut BuildContext<M, C>) -> Handle<UINode<M, C>> {
        let body = self
            .body
            .unwrap_or_else(|| BorderBuilder::new(WidgetBuilder::new()).build(ctx));

        let indicator = self.indicator.unwrap_or_else(|| {
            BorderBuilder::new(
                WidgetBuilder::new().with_background(Brush::Solid(Color::opaque(180, 180, 180))),
            )
            .build(ctx)
        });

        let canvas = CanvasBuilder::new(WidgetBuilder::new().with_child(indicator)).build(ctx);

        ctx.link(canvas, body);

        let progress_bar = ProgressBar {
            widget: self.widget_builder.with_child(body).build(),
            progress: self.progress,
            indicator,
            body,
        };

        ctx.add_node(UINode::ProgressBar(progress_bar))
    }
}