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resource 0.4.0
Macros for statically including assets in release mode, but dynamically loading them in debug mode. This is primarily intended for games, allowing you to both avoid file IO in release builds and dynamically reload assets in debug mode.
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..
temp
bytes.bin
bytes_a.bin
bytes_b.bin
bytes_c.bin
str.txt
string_a.txt
string_b.txt
string_c.txt