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A collection of WGPU render pipelines and simple types for marshalling data to the GPU.
This is very much a work in progress. YMMV. PRs are very welcomed :)
Features are used to enable specific render pipelines. Without any features, only [
A simple forward shader that supports blinn-phong material shading and a few light sources.
A simple interface shader that supports color meshes and text by using a custom blend uniform.