Function rend3_gltf::load_gltf[][src]

pub async fn load_gltf<TLD, F, Fut>(
    renderer: &Renderer<TLD>,
    data: &[u8],
    binary: &[u8],
    texture_func: F
) -> Result<LoadedGltfScene, GltfLoadError> where
    TLD: 'static,
    F: FnMut(&str) -> Fut,
    Fut: Future<Output = Result<Vec<u8>, Error>>,