Function rend3_gltf::load_gltf [−][src]
pub async fn load_gltf<TLD, F, Fut>(
renderer: &Renderer<TLD>,
data: &[u8],
binary: &[u8],
texture_func: F
) -> Result<LoadedGltfScene, GltfLoadError> where
TLD: 'static,
F: FnMut(&str) -> Fut,
Fut: Future<Output = Result<Vec<u8>, Error>>,