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//! This library helps with managing assets (like JS or CSS files) in your web
//! application. It allows you to embed the files directly into your
//! executable (for ease of deployment), optionally in compressed form.
//! `reinda` can also insert a hash into filenames to facilitate powerful web
//! caching. In development mode, all files are loaded dynamically, avoiding
//! recompilation and thus reducing feedback cycles.
//!
//!
//! # Quick start
//!
//! There are three main steps:
//! 1. Use [`embed!`] to embed certain files into your binary.
//! 2. Configure your assets via [`Builder`] and build [`Assets`].
//! 3. Serve your assets via [`Assets::get`]
//!
//!
//! ```ignore
//! use reinda::Assets;
//!
//! // Step 1: specify assets that you want to embed into the executable.
//! const EMBEDS: reinda::Embeds = reinda::embed! {
//! // Folder which contains your assets, relative to your `Cargo.toml`.
//! base_path: "assets",
//!
//! // List files to embed. Supports glob patterns
//! files: [
//! "index.html",
//! "bundle.js",
//! "icons/*.svg",
//! ],
//! };
//!
//!
//! #[tokio::main]
//! async fn main() -> Result<(), Box<dyn std::error::Error>> {
//! // Step 2: Configure your assets next. In this example, all embedded
//! // assets are just added, without any special configuration. Note though
//! // that the first argument, the HTTP path, can differ.
//! let mut builder = Assets::builder();
//! builder.add_embedded("index.html", &EMBEDS["index.html"]);
//! builder.add_embedded("static/main.js", &EMBEDS["bundle.js"]).with_hash();
//! builder.add_embedded("static/icons/", &EMBEDS["icons/*.svg"]);
//!
//! // You can also add assets not mentioned in `embed!` which are then
//! // always loaded at runtime.
//! builder.add_file("img/logo.svg", std::env::current_dir().unwrap().join("logo.svg"));
//!
//! // Load & prepare all assets.
//! let assets = builder.build().await?;
//!
//!
//! // Step 3: serve assets (of course, this would be in an HTTP request handler).
//! let asset = assets.get("index.html").unwrap();
//! let bytes = asset.content().await?;
//!
//! // ...
//! Ok(())
//! }
//! ```
//!
//! For a longer and more practical example, see `examples/main.rs` in the
//! repository.
//!
//! In practice, you likely want to use [`EntryBuilder::with_hash`] for most of
//! your assets. And then use [`EntryBuilder::with_modifier`] and/or
//! [`EntryBuilder::with_path_fixup`] to fix the references across files.
//!
//! # Prod vs. dev mode
//!
//! Reinda operates in one of two modes: *prod* or *dev*. Prod mode is enabled
//! if you are building in release mode (e.g. `cargo build --release`) or if
//! you enabled the crate feature `always-prod`. Otherwise, dev mode is enabled.
//!
//! The mode influences the behavior of reinda significantly. The following
//! table describes those differences, though you likely don't need to worry
//! about the details too much.
//!
//! | | Prod | Dev |
//! | ---------------- | ------------------ | --------------------- |
//! | **Summary** | Embed assets & optimize for speed | Dynamically load assets for faster feedback cycles |
//! | `embed!` | Loads & embeds assets into executable | Only stores asset paths |
//! | `with_hash` | Hash inserted into filename | No hashes inserted |
//! | `Builder::build` | Loads all assets, applies modifiers, calculates hashes | Does hardly anything, keeps storing paths |
//! | `Assets::get` | Hashmap lookup | Checks if path matches any assets or globs |
//! | `Asset::content` | Just returns the already loaded `Bytes` | Loads file from file system, applies modifier |
//!
//!
//! # Glossary: kinds of paths
//!
//! This library is dealing with different kind of paths, which could be
//! confused for one another. Here are the terms these docs try to use:
//!
//! - *FS path*: a proper path referring to one file on the file system.
//! - *Embed pattern*: what you specify in `files` inside `embed!`: could either
//! be an FS path (referring to a single file) or contain a glob that
//! matches any number of files.
//! - *HTTP path*: the path under which assets are reachable.
//! - *unhashed HTTP path*: HTTP path before hashes are inserted. This is what
//! you specify in all `Builder::add_*` methods.
//! - *hashed HTTP path*: HTTP path after inserting hashes (if configured).
//! This is what you pass to [`Assets::get`] and get inside
//! [`Assets::iter`]. Even for assets without a hashed filename, the same
//! term is used for consistency. Meaning: for non-hashed assets or in dev
//! mode, the hashed and unhashed HTTP path is exactly the same.
//!
//!
//! # Cargo features
//!
//! - **`compress`** (enabled by default): if enabled, embedded files are
//! compressed. This often noticably reduces the binary size of the
//! executable. This feature adds the `brotli` dependency.
//!
//! - **`hash`** (enabled by default): is required for support of filename
//! hashing (see above). This feature adds the `base64` and `sha2`
//! dependencies.
//!
//! - **`always-prod`**: enabled *prod* mode even when compiled in debug mode.
//! See the section about "prod" and "dev" mode above.
//!
//!
//! # Notes, Requirements and Limitations
//!
//! - `reinda` consists of two crates: `reinda-macros` and the main crate. Both
//! crates have to be compiled with the same dev/prod mode. Cargo does this
//! correctly by default, so don't worry about this unless you add
//! per-dependency overrides.
//! - The environment variable `CARGO_MANIFEST_DIR` has to be set when expanding
//! the `embed!` macro. Cargo does this automatically. But if you, for some
//! reason, compile manually with `rustc`, you have to set that value.
#![deny(missing_debug_implementations)]
use std::{borrow::Cow, fmt, io, path::{Path, PathBuf}, sync::Arc};
use bytes::Bytes;
mod builder;
mod embed;
#[cfg(prod_mode)]
mod hash;
#[cfg(prod_mode)]
mod dep_graph;
pub mod util;
#[cfg_attr(prod_mode, path = "imp_prod.rs")]
#[cfg_attr(dev_mode, path = "imp_dev.rs")]
mod imp;
pub use self::{
builder::{Builder, EntryBuilder},
embed::{EmbeddedEntry, EmbeddedFile, EmbeddedGlob, Embeds},
};
/// Embeds files into the executable.
///
/// The syntax of this macro is similar to the struct initialization syntax:
///
/// ```ignore
/// const EMBEDS: reinda::Embeds = reinda::embed! {
/// base_path: "../frontend/build",
/// files: ["foo.txt", "bar.js", "icons/*.svg"],
/// };
/// ```
///
/// The following fields can be specified, with only `files` being mandatory:
///
/// - **`files`** (array of strings): list of paths or patterns of files that
/// should be embedded.
///
/// - **`base_path`** (string): a base path that is prefixed to all values in
/// `files`. Relative to `Cargo.toml`. Empty if unspecified. For a path `path`
/// in `files`, the following file is loaded:
/// `${CARGO_MANIFEST_DIR}/${base_dir}/${path}`.
///
/// - **`print_stats`** (bool): if set to true, reinda will print stats about
/// embedded files at compile time. Default: `false`.
///
/// - **`compression_threshold`** (float): number between 0 and 1 that
/// determines how well a file need to be compressible for it to be stored
/// in compressed form. A value of 0.7 would mean that a file is stored in
/// compressed form if that form is at most 70% as large as the original
/// file. There is a balance to strike: compression obviously reduces the
/// binary size, but also means that it has to be decompressed and that the
/// compressed and decompressed version will be in memory. Default: `0.85`.
///
/// - **`compression_quality`** (int): sets the Brotli compression quality (from
/// 1 to 11). Default: `9`.
///
/// For compression to be used at all, the `compress` feature needs to be
/// enabled.
///
/// All entries in `files` falls in one of two categories. Either it's a plain
/// path without any (non-escaped) glob meta characters (`*?[]`), then the
/// resulting entry will be [`EmbeddedFile`]. Otherwise, if it contains glob
/// characters, it results in an [`EmbeddedGlob`]. Glob characters can be
/// escaped by surrounding them with `[]`, e.g. `a[*]-algorithm.txt`. For more
/// information on the supported glob patterns, see [the `glob` docs][glob].
///
///
/// [glob]: https://docs.rs/glob/latest/glob/struct.Pattern.html
pub use reinda_macros::embed;
/// Collection of assets, mapping from *hashed HTTP paths* to assets. Basically
/// a virtual file system.
///
/// This is the main type that you likely want to build once and then store for
/// the duration of your backend web application. In prod mode, this is
/// optimized to make serving assets as fast as possible. It's essentially a
/// `HashMap<String, Bytes>` in that case, with all file modifications already
/// applied.
///
/// You create an instance of this by using [`Self::builder`] and eventually
/// call [`Builder::build`].
#[derive(Debug, Clone)]
pub struct Assets(imp::AssetsInner);
impl Assets {
/// Returns a builder, allowing you to add and configure assets.
pub fn builder<'a>() -> Builder<'a> {
Builder { assets: vec![] }
}
/// Retrieves an asset by *hashed HTTP path*. In prod mode, this is just a
/// fast hash map lookup. In dev mode, the asset is loaded from the file
/// system.
pub fn get(&self, http_path: &str) -> Option<Asset> {
self.0.get(http_path)
}
/// Returns the number of assets. For glob patterns, see [`Self::iter`] for
/// details. This method always returns the same number as
/// `self.iter().count()` (but faster).
pub fn len(&self) -> usize {
self.0.len()
}
/// Returns an iterator over all assets and their *hashed HTTP paths*.
///
/// *Note*: for assets included via glob pattern, this iterator only returns
/// those found at compile time. This does *not* perform a glob walk over
/// directories.
pub fn iter(&self) -> impl '_ + Iterator<Item = (&str, Asset)> {
self.0.iter()
}
}
/// An fully prepared asset.
///
/// Very cheap to clone (in prod mode anyway, which is the only thing that
/// matters).
#[derive(Debug, Clone)]
pub struct Asset(imp::AssetInner);
impl Asset {
/// Returns the contents of this asset. Will be loaded from the file system
/// in dev mode, potentially returning IO errors. In prod mode, the file
/// contents are already loaded and this method always returns `Ok(_)` and
/// never yield.
pub async fn content(&self) -> Result<Bytes, io::Error> {
self.0.content().await
}
/// Returns whether this asset's filename contains a hash. Specifically, it
/// returns true iff [`EntryBuilder::with_hash`] was called *and* you are
/// compiling in prod mode.
pub fn is_filename_hashed(&self) -> bool {
self.0.is_filename_hashed()
}
}
/// Passed to the modifier closure, e.g. allowing you to resolve *unhashed HTTP
/// paths* to *hashed ones*.
#[derive(Debug)]
pub struct ModifierContext<'a> {
declared_deps: &'a [Cow<'static, str>],
inner: imp::ModifierContextInner<'a>,
}
impl<'a> ModifierContext<'a> {
/// Resolves an *unhashed HTTP path* to the *hashed HTTP path*.
///
/// **Panics** if the passed `unhashed_http_path` was not declared as
/// dependency in `with_modifier` or does not refer to an existing asset.
pub fn resolve_path<'b>(&'b self, unhashed_http_path: &'b str) -> &'b str {
if !self.declared_deps.iter().any(|dep| dep == unhashed_http_path) {
panic!(
"called `ModifierContext::resolve_path` with '{}', \
but that was not specified as dependency",
unhashed_http_path,
);
}
self.inner.resolve_path(unhashed_http_path).unwrap_or_else(|| {
panic!(
"called `ModifierContext::resolve_path` with '{}', \
but no asset with that path exists",
unhashed_http_path,
);
})
}
/// Returns the dependencies you passed to [`EntryBuilder::with_modifier`],
/// in the same order. This is just for convenience and to avoid cloning
/// the dependency list.
pub fn dependencies(&self) -> &'a [Cow<'static, str>] {
self.declared_deps
}
}
// =========================================================================================
// ===== Error
// =========================================================================================
/// Errors that might happen during [`Builder::build`], when loading and resolving files.
#[derive(Debug)]
#[non_exhaustive]
pub enum BuildError {
Io {
err: std::io::Error,
path: PathBuf,
},
CyclicDependencies(Vec<String>),
}
impl fmt::Display for BuildError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
BuildError::Io { err, path }
=> write!(f, "IO error while accessing '{}': '{}'", path.display(), err),
BuildError::CyclicDependencies(cycle) => write!(f, "cyclic dependencies: {:?}", cycle),
}
}
}
impl std::error::Error for BuildError {}
// =========================================================================================
// ===== Various types
// =========================================================================================
#[derive(Debug, Clone, Copy)]
#[cfg_attr(any(dev_mode, not(feature = "hash")), allow(dead_code))]
enum PathHash<'a> {
None,
Auto,
InBetween {
prefix: &'a str,
suffix: &'a str,
},
}
#[derive(Debug, Clone)]
enum DataSource {
File(PathBuf),
#[cfg_attr(dev_mode, allow(dead_code))]
Loaded(Bytes),
}
impl DataSource {
async fn load(&self) -> Result<Bytes, (io::Error, &Path)> {
match self {
DataSource::File(path) => tokio::fs::read(path).await
.map(Into::into)
.map_err(|err| (err, &**path)),
DataSource::Loaded(bytes) => Ok(bytes.clone()),
}
}
}
#[derive(Clone)]
enum Modifier {
None,
#[cfg_attr(dev_mode, allow(dead_code))]
PathFixup(Vec<Cow<'static, str>>),
Custom {
f: Arc<dyn Send + Sync + Fn(Bytes, ModifierContext) -> Bytes>,
deps: Vec<Cow<'static, str>>,
},
}
impl Modifier {
#[cfg(prod_mode)]
fn dependencies(&self) -> Option<&[Cow<'static, str>]> {
match self {
Modifier::None => None,
Modifier::PathFixup(deps) => Some(deps),
Modifier::Custom { deps, .. } => Some(deps),
}
}
}
impl std::fmt::Debug for Modifier {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Modifier::None => write!(f, "None"),
Modifier::PathFixup(_) => write!(f, "PathFixup"),
Modifier::Custom { .. } => write!(f, "Custom"),
}
}
}
/// A glob patttern split after all leading fixed path segments.
#[cfg_attr(test, derive(PartialEq, Eq))]
#[derive(Debug, Clone)]
struct SplitGlob {
/// All leading path segments from the glob that do not contain glob meta
/// characters.
prefix: &'static str,
/// The second part of the glob, starting with a segment having glob meta
/// characters.
#[cfg_attr(prod_mode, allow(dead_code))]
suffix: glob::Pattern,
}
impl SplitGlob {
fn new(glob: &'static str) -> Self {
let offset = Path::new(glob).components().find_map(|component| {
let std::path::Component::Normal(seg) = component else {
return None;
};
// We know it came from a `str` so this unwrap is fine.
let seg = seg.to_str().unwrap();
if seg.contains(&['*', '?', '[', ']']) {
return Some(seg.as_ptr() as usize - glob.as_ptr() as usize);
}
None
}).unwrap_or(glob.len());
let (prefix, suffix) = glob.split_at(offset);
Self {
prefix,
// The `expect` is fine as the glob was already parsed at compile time.
suffix: glob::Pattern::new(suffix).expect("invalid glob"),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn split_glob() {
macro_rules! check {
($whole:literal => $prefix:literal + $suffix:literal) => {
assert_eq!(
SplitGlob::new($whole),
SplitGlob { prefix: $prefix, suffix: glob::Pattern::new($suffix).unwrap() },
);
};
}
check!("frontend/build/fonts/*.woff2" => "frontend/build/fonts/" + "*.woff2");
check!("frontend/**/banana.txt" => "frontend/" + "**/banana.txt");
check!("../foo/bar*/*.svg" => "../foo/" + "bar*/*.svg");
}
}