[−][src]Constant raylib_sys::DEFAULT_SHADER_ATTRIB_NAME_TANGENT
pub const DEFAULT_SHADER_ATTRIB_NAME_TANGENT: &'static [u8; 14] = b"vertexTangent\0";
pub const DEFAULT_SHADER_ATTRIB_NAME_TANGENT: &'static [u8; 14] = b"vertexTangent\0";