#[path = "../title.rs"]
pub mod title;
pub use self::title::{Position, Title};
use crate::{
buffer::Buffer,
layout::{Alignment, Rect},
style::{Style, Styled},
symbols::line,
widgets::{Borders, Widget},
};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum BorderType {
Plain,
Rounded,
Double,
Thick,
}
impl BorderType {
pub const fn line_symbols(border_type: BorderType) -> line::Set {
match border_type {
BorderType::Plain => line::NORMAL,
BorderType::Rounded => line::ROUNDED,
BorderType::Double => line::DOUBLE,
BorderType::Thick => line::THICK,
}
}
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Padding {
pub left: u16,
pub right: u16,
pub top: u16,
pub bottom: u16,
}
impl Padding {
pub const fn new(left: u16, right: u16, top: u16, bottom: u16) -> Self {
Padding {
left,
right,
top,
bottom,
}
}
pub const fn zero() -> Self {
Padding {
left: 0,
right: 0,
top: 0,
bottom: 0,
}
}
pub const fn horizontal(value: u16) -> Self {
Padding {
left: value,
right: value,
top: 0,
bottom: 0,
}
}
pub const fn vertical(value: u16) -> Self {
Padding {
left: 0,
right: 0,
top: value,
bottom: value,
}
}
pub const fn uniform(value: u16) -> Self {
Padding {
left: value,
right: value,
top: value,
bottom: value,
}
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Block<'a> {
titles: Vec<Title<'a>>,
titles_style: Style,
titles_alignment: Alignment,
titles_position: Position,
borders: Borders,
border_style: Style,
border_type: BorderType,
style: Style,
padding: Padding,
}
impl<'a> Default for Block<'a> {
fn default() -> Block<'a> {
Block::new()
}
}
impl<'a> Block<'a> {
pub const fn new() -> Self {
Self {
titles: Vec::new(),
titles_style: Style::new(),
titles_alignment: Alignment::Left,
titles_position: Position::Top,
borders: Borders::NONE,
border_style: Style::new(),
border_type: BorderType::Plain,
style: Style::new(),
padding: Padding::zero(),
}
}
pub fn title<T>(mut self, title: T) -> Block<'a>
where
T: Into<Title<'a>>,
{
self.titles.push(title.into());
self
}
pub const fn title_style(mut self, style: Style) -> Block<'a> {
self.titles_style = style;
self
}
pub const fn title_alignment(mut self, alignment: Alignment) -> Block<'a> {
self.titles_alignment = alignment;
self
}
#[deprecated(since = "0.22.0", note = "You should use a `title_position` instead.")]
pub fn title_on_bottom(self) -> Block<'a> {
self.title_position(Position::Bottom)
}
pub const fn title_position(mut self, position: Position) -> Block<'a> {
self.titles_position = position;
self
}
pub const fn border_style(mut self, style: Style) -> Block<'a> {
self.border_style = style;
self
}
pub const fn style(mut self, style: Style) -> Block<'a> {
self.style = style;
self
}
pub const fn borders(mut self, flag: Borders) -> Block<'a> {
self.borders = flag;
self
}
pub const fn border_type(mut self, border_type: BorderType) -> Block<'a> {
self.border_type = border_type;
self
}
pub fn inner(&self, area: Rect) -> Rect {
let mut inner = area;
if self.borders.intersects(Borders::LEFT) {
inner.x = inner.x.saturating_add(1).min(inner.right());
inner.width = inner.width.saturating_sub(1);
}
if self.borders.intersects(Borders::TOP) || !self.titles.is_empty() {
inner.y = inner.y.saturating_add(1).min(inner.bottom());
inner.height = inner.height.saturating_sub(1);
}
if self.borders.intersects(Borders::RIGHT) {
inner.width = inner.width.saturating_sub(1);
}
if self.borders.intersects(Borders::BOTTOM) {
inner.height = inner.height.saturating_sub(1);
}
inner.x = inner.x.saturating_add(self.padding.left);
inner.y = inner.y.saturating_add(self.padding.top);
inner.width = inner
.width
.saturating_sub(self.padding.left + self.padding.right);
inner.height = inner
.height
.saturating_sub(self.padding.top + self.padding.bottom);
inner
}
pub const fn padding(mut self, padding: Padding) -> Block<'a> {
self.padding = padding;
self
}
fn render_borders(&self, area: Rect, buf: &mut Buffer) {
buf.set_style(area, self.style);
let symbols = BorderType::line_symbols(self.border_type);
if self.borders.intersects(Borders::LEFT) {
for y in area.top()..area.bottom() {
buf.get_mut(area.left(), y)
.set_symbol(symbols.vertical)
.set_style(self.border_style);
}
}
if self.borders.intersects(Borders::TOP) {
for x in area.left()..area.right() {
buf.get_mut(x, area.top())
.set_symbol(symbols.horizontal)
.set_style(self.border_style);
}
}
if self.borders.intersects(Borders::RIGHT) {
let x = area.right() - 1;
for y in area.top()..area.bottom() {
buf.get_mut(x, y)
.set_symbol(symbols.vertical)
.set_style(self.border_style);
}
}
if self.borders.intersects(Borders::BOTTOM) {
let y = area.bottom() - 1;
for x in area.left()..area.right() {
buf.get_mut(x, y)
.set_symbol(symbols.horizontal)
.set_style(self.border_style);
}
}
if self.borders.contains(Borders::RIGHT | Borders::BOTTOM) {
buf.get_mut(area.right() - 1, area.bottom() - 1)
.set_symbol(symbols.bottom_right)
.set_style(self.border_style);
}
if self.borders.contains(Borders::RIGHT | Borders::TOP) {
buf.get_mut(area.right() - 1, area.top())
.set_symbol(symbols.top_right)
.set_style(self.border_style);
}
if self.borders.contains(Borders::LEFT | Borders::BOTTOM) {
buf.get_mut(area.left(), area.bottom() - 1)
.set_symbol(symbols.bottom_left)
.set_style(self.border_style);
}
if self.borders.contains(Borders::LEFT | Borders::TOP) {
buf.get_mut(area.left(), area.top())
.set_symbol(symbols.top_left)
.set_style(self.border_style);
}
}
fn get_title_y(&self, position: Position, area: Rect) -> u16 {
match position {
Position::Bottom => area.bottom() - 1,
Position::Top => area.top(),
}
}
fn title_filter(&self, title: &Title, alignment: Alignment, position: Position) -> bool {
title.alignment.unwrap_or(self.titles_alignment) == alignment
&& title.position.unwrap_or(self.titles_position) == position
}
fn calculate_title_area_offsets(&self, area: Rect) -> (u16, u16, u16) {
let left_border_dx = u16::from(self.borders.intersects(Borders::LEFT));
let right_border_dx = u16::from(self.borders.intersects(Borders::RIGHT));
let title_area_width = area
.width
.saturating_sub(left_border_dx)
.saturating_sub(right_border_dx);
(left_border_dx, right_border_dx, title_area_width)
}
fn render_left_titles(&self, position: Position, area: Rect, buf: &mut Buffer) {
let (left_border_dx, _, title_area_width) = self.calculate_title_area_offsets(area);
let mut current_offset = left_border_dx;
self.titles
.iter()
.filter(|title| self.title_filter(title, Alignment::Left, position))
.for_each(|title| {
let title_x = current_offset;
current_offset += title.content.width() as u16 + 1;
buf.set_line(
title_x + area.left(),
self.get_title_y(position, area),
&title.content,
title_area_width,
);
});
}
fn render_center_titles(&self, position: Position, area: Rect, buf: &mut Buffer) {
let (_, _, title_area_width) = self.calculate_title_area_offsets(area);
let titles = self
.titles
.iter()
.filter(|title| self.title_filter(title, Alignment::Center, position));
let titles_sum = titles
.clone()
.fold(-1, |acc, f| acc + f.content.width() as i16 + 1);
let mut current_offset = area.width.saturating_sub(titles_sum as u16) / 2;
titles.for_each(|title| {
let title_x = current_offset;
current_offset += title.content.width() as u16 + 1;
buf.set_line(
title_x + area.left(),
self.get_title_y(position, area),
&title.content,
title_area_width,
);
});
}
fn render_right_titles(&self, position: Position, area: Rect, buf: &mut Buffer) {
let (_, right_border_dx, title_area_width) = self.calculate_title_area_offsets(area);
let mut current_offset = right_border_dx;
self.titles
.iter()
.filter(|title| self.title_filter(title, Alignment::Right, position))
.rev() .for_each(|title| {
current_offset += title.content.width() as u16 + 1;
let title_x = current_offset - 1;
buf.set_line(
area.width.saturating_sub(title_x) + area.left(),
self.get_title_y(position, area),
&title.content,
title_area_width,
);
});
}
fn render_title_position(&self, position: Position, area: Rect, buf: &mut Buffer) {
self.render_right_titles(position, area, buf);
self.render_center_titles(position, area, buf);
self.render_left_titles(position, area, buf);
}
fn render_titles(&self, area: Rect, buf: &mut Buffer) {
self.render_title_position(Position::Top, area, buf);
self.render_title_position(Position::Bottom, area, buf);
}
}
impl<'a> Widget for Block<'a> {
fn render(self, area: Rect, buf: &mut Buffer) {
if area.area() == 0 {
return;
}
self.render_borders(area, buf);
self.render_titles(area, buf);
}
}
impl<'a> Styled for Block<'a> {
type Item = Block<'a>;
fn style(&self) -> Style {
self.style
}
fn set_style(self, style: Style) -> Self::Item {
self.style(style)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{
assert_buffer_eq,
layout::Rect,
style::{Color, Modifier, Stylize},
};
#[test]
fn inner_takes_into_account_the_borders() {
assert_eq!(
Block::default().inner(Rect::default()),
Rect {
x: 0,
y: 0,
width: 0,
height: 0
},
"no borders, width=0, height=0"
);
assert_eq!(
Block::default().inner(Rect {
x: 0,
y: 0,
width: 1,
height: 1
}),
Rect {
x: 0,
y: 0,
width: 1,
height: 1
},
"no borders, width=1, height=1"
);
assert_eq!(
Block::default().borders(Borders::LEFT).inner(Rect {
x: 0,
y: 0,
width: 0,
height: 1
}),
Rect {
x: 0,
y: 0,
width: 0,
height: 1
},
"left, width=0"
);
assert_eq!(
Block::default().borders(Borders::LEFT).inner(Rect {
x: 0,
y: 0,
width: 1,
height: 1
}),
Rect {
x: 1,
y: 0,
width: 0,
height: 1
},
"left, width=1"
);
assert_eq!(
Block::default().borders(Borders::LEFT).inner(Rect {
x: 0,
y: 0,
width: 2,
height: 1
}),
Rect {
x: 1,
y: 0,
width: 1,
height: 1
},
"left, width=2"
);
assert_eq!(
Block::default().borders(Borders::TOP).inner(Rect {
x: 0,
y: 0,
width: 1,
height: 0
}),
Rect {
x: 0,
y: 0,
width: 1,
height: 0
},
"top, height=0"
);
assert_eq!(
Block::default().borders(Borders::TOP).inner(Rect {
x: 0,
y: 0,
width: 1,
height: 1
}),
Rect {
x: 0,
y: 1,
width: 1,
height: 0
},
"top, height=1"
);
assert_eq!(
Block::default().borders(Borders::TOP).inner(Rect {
x: 0,
y: 0,
width: 1,
height: 2
}),
Rect {
x: 0,
y: 1,
width: 1,
height: 1
},
"top, height=2"
);
assert_eq!(
Block::default().borders(Borders::RIGHT).inner(Rect {
x: 0,
y: 0,
width: 0,
height: 1
}),
Rect {
x: 0,
y: 0,
width: 0,
height: 1
},
"right, width=0"
);
assert_eq!(
Block::default().borders(Borders::RIGHT).inner(Rect {
x: 0,
y: 0,
width: 1,
height: 1
}),
Rect {
x: 0,
y: 0,
width: 0,
height: 1
},
"right, width=1"
);
assert_eq!(
Block::default().borders(Borders::RIGHT).inner(Rect {
x: 0,
y: 0,
width: 2,
height: 1
}),
Rect {
x: 0,
y: 0,
width: 1,
height: 1
},
"right, width=2"
);
assert_eq!(
Block::default().borders(Borders::BOTTOM).inner(Rect {
x: 0,
y: 0,
width: 1,
height: 0
}),
Rect {
x: 0,
y: 0,
width: 1,
height: 0
},
"bottom, height=0"
);
assert_eq!(
Block::default().borders(Borders::BOTTOM).inner(Rect {
x: 0,
y: 0,
width: 1,
height: 1
}),
Rect {
x: 0,
y: 0,
width: 1,
height: 0
},
"bottom, height=1"
);
assert_eq!(
Block::default().borders(Borders::BOTTOM).inner(Rect {
x: 0,
y: 0,
width: 1,
height: 2
}),
Rect {
x: 0,
y: 0,
width: 1,
height: 1
},
"bottom, height=2"
);
assert_eq!(
Block::default()
.borders(Borders::ALL)
.inner(Rect::default()),
Rect {
x: 0,
y: 0,
width: 0,
height: 0
},
"all borders, width=0, height=0"
);
assert_eq!(
Block::default().borders(Borders::ALL).inner(Rect {
x: 0,
y: 0,
width: 1,
height: 1
}),
Rect {
x: 1,
y: 1,
width: 0,
height: 0,
},
"all borders, width=1, height=1"
);
assert_eq!(
Block::default().borders(Borders::ALL).inner(Rect {
x: 0,
y: 0,
width: 2,
height: 2,
}),
Rect {
x: 1,
y: 1,
width: 0,
height: 0,
},
"all borders, width=2, height=2"
);
assert_eq!(
Block::default().borders(Borders::ALL).inner(Rect {
x: 0,
y: 0,
width: 3,
height: 3,
}),
Rect {
x: 1,
y: 1,
width: 1,
height: 1,
},
"all borders, width=3, height=3"
);
}
#[test]
fn inner_takes_into_account_the_title() {
assert_eq!(
Block::default().title("Test").inner(Rect {
x: 0,
y: 0,
width: 0,
height: 1,
}),
Rect {
x: 0,
y: 1,
width: 0,
height: 0,
},
);
assert_eq!(
Block::default()
.title(Title::from("Test").alignment(Alignment::Center))
.inner(Rect {
x: 0,
y: 0,
width: 0,
height: 1,
}),
Rect {
x: 0,
y: 1,
width: 0,
height: 0,
},
);
assert_eq!(
Block::default()
.title(Title::from("Test").alignment(Alignment::Right))
.inner(Rect {
x: 0,
y: 0,
width: 0,
height: 1,
}),
Rect {
x: 0,
y: 1,
width: 0,
height: 0,
},
);
}
#[test]
fn border_type_can_be_const() {
const _PLAIN: line::Set = BorderType::line_symbols(BorderType::Plain);
}
#[test]
fn padding_can_be_const() {
const PADDING: Padding = Padding::new(1, 1, 1, 1);
const UNI_PADDING: Padding = Padding::uniform(1);
assert_eq!(PADDING, UNI_PADDING);
const _NO_PADDING: Padding = Padding::zero();
const _HORIZONTAL: Padding = Padding::horizontal(1);
const _VERTICAL: Padding = Padding::vertical(1);
}
#[test]
fn block_can_be_const() {
const _DEFAULT_STYLE: Style = Style::new();
const _DEFAULT_PADDING: Padding = Padding::uniform(1);
const _DEFAULT_BLOCK: Block = Block::new()
.title_style(_DEFAULT_STYLE)
.title_alignment(Alignment::Left)
.title_position(Position::Top)
.borders(Borders::ALL)
.border_style(_DEFAULT_STYLE)
.style(_DEFAULT_STYLE)
.padding(_DEFAULT_PADDING);
}
#[test]
fn can_be_stylized() {
assert_eq!(
Block::default().black().on_white().bold().not_dim().style,
Style::default()
.fg(Color::Black)
.bg(Color::White)
.add_modifier(Modifier::BOLD)
.remove_modifier(Modifier::DIM)
)
}
#[test]
fn title_alignment() {
let tests = vec![
(Alignment::Left, "test "),
(Alignment::Center, " test "),
(Alignment::Right, " test"),
];
for (alignment, expected) in tests {
let mut buffer = Buffer::empty(Rect::new(0, 0, 8, 1));
Block::default()
.title("test")
.title_alignment(alignment)
.render(buffer.area, &mut buffer);
assert_buffer_eq!(buffer, Buffer::with_lines(vec![expected]));
}
}
#[test]
fn title_alignment_overrides_block_title_alignment() {
let tests = vec![
(Alignment::Right, Alignment::Left, "test "),
(Alignment::Left, Alignment::Center, " test "),
(Alignment::Center, Alignment::Right, " test"),
];
for (block_title_alignment, alignment, expected) in tests {
let mut buffer = Buffer::empty(Rect::new(0, 0, 8, 1));
Block::default()
.title(Title::from("test").alignment(alignment))
.title_alignment(block_title_alignment)
.render(buffer.area, &mut buffer);
assert_buffer_eq!(buffer, Buffer::with_lines(vec![expected]));
}
}
}