Module rapier3d::pipeline [−][src]
Structure for combining the various physics components to perform an actual simulation.
Structs
ChannelEventCollector | A physics event handler that collects events into a crossbeam channel. |
CollisionPipeline | The collision pipeline, responsible for performing collision detection between colliders. |
ContactModificationContext | Context given to custom contact modifiers to modify the contacts seen by the constraints solver. |
PairFilterContext | Context given to custom collision filters to filter-out collisions. |
PhysicsHooksFlags | Flags affecting the behavior of the constraints solver for a given contact manifold. |
PhysicsPipeline | The physics pipeline, responsible for stepping the whole physics simulation. |
QueryPipeline | A pipeline for performing queries on all the colliders of a scene. |
Traits
EventHandler | Trait implemented by structures responsible for handling events generated by the physics engine. |
PhysicsHooks | User-defined functions called by the physics engines during one timestep in order to customize its behavior. |