Struct rapier3d::dynamics::RigidBodyBuilder[][src]

pub struct RigidBodyBuilder {
    pub position: Isometry<Real>,
    pub linvel: Vector<Real>,
    pub angvel: AngVector<Real>,
    pub gravity_scale: Real,
    pub linear_damping: Real,
    pub angular_damping: Real,
    pub mass_properties: MassProperties,
    pub can_sleep: bool,
    pub sleeping: bool,
    pub ccd_enabled: bool,
    pub dominance_group: i8,
    pub user_data: u128,
    // some fields omitted
}
Expand description

A builder for rigid-bodies.

Fields

position: Isometry<Real>

The initial position of the rigid-body to be built.

linvel: Vector<Real>

The linear velocity of the rigid-body to be built.

angvel: AngVector<Real>

The angular velocity of the rigid-body to be built.

gravity_scale: Real

The scale factor applied to the gravity affecting the rigid-body to be built, 1.0 by default.

linear_damping: Real

Damping factor for gradually slowing down the translational motion of the rigid-body, 0.0 by default.

angular_damping: Real

Damping factor for gradually slowing down the angular motion of the rigid-body, 0.0 by default.

mass_properties: MassProperties

The additional mass properties of the rigid-body being built. See RigidBodyBuilder::additional_mass_properties for more information.

can_sleep: bool

Whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium.

sleeping: bool

Whether or not the rigid-body is to be created asleep.

ccd_enabled: bool

Whether continuous collision-detection is enabled for the rigid-body to be built.

dominance_group: i8

The dominance group of the rigid-body to be built.

user_data: u128

An arbitrary user-defined 128-bit integer associated to the rigid-bodies built by this builder.

Implementations

Initialize a new builder for a rigid body which is either static, dynamic, or kinematic.

Initializes the builder of a new static rigid body.

Initializes the builder of a new kinematic rigid body.

Initializes the builder of a new kinematic rigid body.

Initializes the builder of a new dynamic rigid body.

Sets the scale applied to the gravity force affecting the rigid-body to be created.

Sets the dominance group of this rigid-body.

Sets the initial translation of the rigid-body to be created.

Sets the initial orientation of the rigid-body to be created.

Sets the initial position (translation and orientation) of the rigid-body to be created.

An arbitrary user-defined 128-bit integer associated to the rigid-bodies built by this builder.

Sets the additional mass properties of the rigid-body being built.

Note that “additional” means that the final mass properties of the rigid-bodies depends on the initial mass-properties of the rigid-body (set by this method) to which is added the contributions of all the colliders with non-zero density attached to this rigid-body.

Therefore, if you want your provided mass properties to be the final mass properties of your rigid-body, don’t attach colliders to it, or only attach colliders with densities equal to zero.

Prevents this rigid-body from translating because of forces.

Prevents this rigid-body from rotating because of forces.

Only allow rotations of this rigid-body around specific coordinate axes.

Sets the additional mass of the rigid-body being built.

This is only the “additional” mass because the total mass of the rigid-body is equal to the sum of this additional mass and the mass computed from the colliders (with non-zero densities) attached to this rigid-body.

👎 Deprecated:

renamed to additional_mass.

Sets the additional mass of the rigid-body being built.

This is only the “additional” mass because the total mass of the rigid-body is equal to the sum of this additional mass and the mass computed from the colliders (with non-zero densities) attached to this rigid-body.

Sets the additional principal angular inertia of this rigid-body.

This is only the “additional” angular inertia because the total angular inertia of the rigid-body is equal to the sum of this additional value and the angular inertia computed from the colliders (with non-zero densities) attached to this rigid-body.

👎 Deprecated:

renamed to additional_principal_angular_inertia.

Sets the principal angular inertia of this rigid-body.

👎 Deprecated:

renamed to additional_principal_angular_inertia.

Use self.principal_angular_inertia instead.

Sets the damping factor for the linear part of the rigid-body motion.

The higher the linear damping factor is, the more quickly the rigid-body will slow-down its translational movement.

Sets the damping factor for the angular part of the rigid-body motion.

The higher the angular damping factor is, the more quickly the rigid-body will slow-down its rotational movement.

Sets the initial linear velocity of the rigid-body to be created.

Sets the initial angular velocity of the rigid-body to be created.

Sets whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium.

Sets whether or not continuous collision-detection is enabled for this rigid-body.

Sets whether or not the rigid-body is to be created asleep.

Build a new rigid-body with the parameters configured with this builder.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.