[][src]Module rapier2d::dynamics

Structures related to dynamics: bodies, joints, etc.

Structs

ActivationStatus

The activation status of a body.

BallJoint

A joint that removes all relative linear motion between a pair of points on two bodies.

BodyPair

A pair of rigid body handles.

FixedJoint

A joint that prevents all relative movement between two bodies.

IntegrationParameters

Parameters for a time-step of the physics engine.

Joint

A joint attached to two bodies.

JointHandle

The unique identifier of a joint added to the joint set. The unique identifier of a collider added to a collider set.

JointSet

A set of joints that can be handled by a physics World.

MassProperties

The local mass properties of a rigid-body.

PrismaticJoint

A joint that removes all relative motion between two bodies, except for the translations along one axis.

RigidBody

A rigid body.

RigidBodyBuilder

A builder for rigid-bodies.

RigidBodyHandle

The unique handle of a rigid body added to a RigidBodySet.

RigidBodySet

A set of rigid bodies that can be handled by a physics pipeline.

Enums

BodyStatus

The status of a body, governing the way it is affected by external forces.

CoefficientCombineRule

Rules used to combine two coefficients.

JointParams

An enum grouping all possible types of joints.