[][src]Module rapier2d::pipeline

Structure for combining the various physics components to perform an actual simulation.

Structs

ChannelEventCollector

A physics event handler that collects events into a crossbeam channel.

CollisionPipeline

The collision pipeline, responsible for performing collision detection between colliders.

PhysicsPipeline

The physics pipeline, responsible for stepping the whole physics simulation.

Traits

EventHandler

Trait implemented by structures responsible for handling events generated by the physics engine.